tag:blogger.com,1999:blog-6191784935535356891.post3645173338556659434..comments2024-03-27T17:34:13.625+08:00Comments on A Doctor's Online Gaming Life: What Can Be Changed to Make the MMO Industry Produce Stronger Gamesmhauckhttp://www.blogger.com/profile/08035501492008943589noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6191784935535356891.post-80216492335232447842011-11-07T14:20:30.632+08:002011-11-07T14:20:30.632+08:00@jmoretti
"If i designed a MM0 there would b...@jmoretti<br /><br />"If i designed a MM0 there would be a) no level cap."<br />"...because a never ending game was getting on my nerves. I needed to feel accomplished and couldn't get that feeling with a game that never ends."<br /><br />Which school do you go to? I would make sure my son or anyone I know to avoid that place.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6191784935535356891.post-59506023272185424262011-10-05T17:42:09.776+08:002011-10-05T17:42:09.776+08:00I think the problem is being creative with what is...I think the problem is being creative with what is allowed in an MMO. If i designed a MM0 there would be a) no level cap. b) new quests each moth via update c) constant skill increase and many other options. I recently stopped playing MMOs because a never ending game was getting on my nerves. I needed to feel accomplished and couldn't get that feeling with a game that never ends. <br /><br />Julian Moretti<br /> Game Design Undergraduate<br /> AIjmorettihttp://www.wix.com/enveracomics/ecs/noreply@blogger.com