February 14, 2009

Gamer DNA

I was looking for a new thread to post at while exploring theE-Games Forum, and I ended up in this topic. It is about the MMORPG Psychological Test, specifically the Bartle Test.

The Bartle Test of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. The test is based on the research of Richard Bartle and was organized into its first electronic form by Erwin Andreasen. Although the test has met with some criticism for the dichotomous nature of its question-asking methodology, the test has been taken by a large number of computer game players. As of September 2008, the test had been taken by over 500,000 game players.

The result of the Bartle Test is the "Bartle Quotient," which is calculated based on the answers to a series of 30 random questions in the test, and totals 200% across all categories, with no single category exceeding 100%. For example, a person may score "100% Killer, 50% Socializer, 50% Achiever, 0% Explorer," which indicates a player who prefers fighting other players relative to any other area of interest. Scores are typically abbreviated by the first letter of each category, in order of the quotient. In the previous example, this result would be described as a "KSAE" result. (Taken from the E-Games Forum topic)

Here's the result I got:


The Socializer motto: "No friend undiscovered!"

Description:

It's not what you do, but who you know, how you are known and who loves you. People with high Socializer scores enjoy interacting with other people, forming bonds and finding cooperative solutions to the challenges within the virtual world.

Secondary influences
  • Socializer Killers loyally love and fiercely hate. Groups an SK bonds with in game are often deemed heroic, while the opposition is reviled. SKs appreciate teamwork and cooperation in PvP. They may become vicious predators while enjoying the thrill of hunt within in a pack, but they are not likely to seek out targets by themselves. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players.
  • Socializer Explorers love the the 'total experience' of a virtual world--meeting new people and finding the unique places. They don't care much for PVP or leveling, but meeting up with online friends to see new parts of the world is considered fun and exciting. SEs make great group members, because they often know everything there is to know about a game and are enjoy sharing that knowledge freely.
  • Socializer Achievers value reputation. They want to be known and appreciated for what they accomplish bother for themselves and their group. If city or base building are available in a game, they enjoy creating these and inviting other people to come and see. SAs enjoy the increased social status that comes with defeating a powerful foe or finding a unique treasure more than the act of gaining or possessing the achievement itself. SAs endeavor to be associated with leaders and teams that are renown for great deeds, often finding as much satisfaction in the success of the group as with oneself.
I think my result is correct in the matter that I'd rather type away and chat with my guildmates and other in-game friends that press the potions hotkey while trying to gain experience for my character. Yes, I'm a constant victim of chat kill, and I don't really mind.

Another point here is that I couldn't care less about spending hours and hours just leaving my character in a town as I, again, talk with people I know. For me, its the gamers I meet that make me want to continue playing the game, no matter how lousy it might be.

1 comment:


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