With so many new features to be included in the latest Cabal patch, Siena the Queen promises players a giant leap towards a great gaming experience.
Here we will tackle three of the interesting features included in Siena the Queen.
Showing posts with label soul ability. Show all posts
Showing posts with label soul ability. Show all posts
September 12, 2009
September 8, 2009
Cabal: Siena the Queen Developer's Notes
Cabal EU has already released the Developer's Notes for the upcoming patch for Cabal entitled Siena the Queen which promises to be a great improvement compared to Soul and Siena.
July 19, 2009
Cabal: Essence Runes Drop Locations
As Cabal players engage themselves in the world of Soul and Siena, only a few still know exactly where to loot the Essence Runes which are equipments necessary for Soul Ability ( Please refer to this post for more info on Soul Ability and Essence Runes )
Please note that drops may be random but these so far are the common ones based on player experiences.
Level 120 Runes
* Exp
1. Lakeside: Iron Golem / Bloody Orc
* Skill Exp
1. Pontus Ferrum
2. Forgotten Temple B2F
* Party Exp
1. Altar of Siena
2. Mutant Forest: Ectoleaves/Brannies/Gnolls/Mossites
* Pet Exp
1. Lakeside 3: Iron Gargoyle/Golem
2. Forgotten Temple B1F: Vice Velichra
3. Pontus Ferrum: Brachium
Level 123 Runes
* Alz Drop Amount
1. EoD B1F: General Zombie Pit
2. EoD B2F
* Alz Drop Rate
1. Forgotten Temple B1F
* Alz Bomb Rate
1. Lakeside: Bloody Ogres
2. Pontus Ferrum: All Mobs
3. EoD B1F
4. EoD B2F
Level 126 Runes
* Attack Rate
1. Volcanic Citadel: Dark Knight/Phalanx
2. EoD B1F
3. EoD B2F
4. Forgotten Temple B1F
* Defence Rate
1. Lakeside : Gargoyle / Orc
2. Forbidden Island
3. Forgotten Temple B1F
Level 129 Runes
* Down Resist
1. EoD B2F
* Knockback Resist
1. Lakeside: Dark Minotaurus / Iron Golem
2. Forbidden Island
* Stun Resist
1. Volcanic Citadel : Dark Assassin / Dark Priest
2. EoD B2F
3. Forgotten Temple B1F
Level 132 Runes
* STR increase
1. EoD B1F
2. Forgotten Temple B1F
* INT increase
1. EoD B2F: Chest (last)
2. Lakeside: Harpy Warrior / Dark Minotaurus
* DEX increase
1. Lakeside: Iron Gargoyle
2. Volcanic Citadel: Chest
Level 135 Runes
* HP increase
1. Pontus Ferrum: Cornus, first mobs, Palida
* MP increase
1. Forgotten Temple B2F
2. Lakeside: Bloody Orcs/Mages
Level 138 Runes
* Attack increase
1. Altar of Siena: Chest (last)
* Magic increase
1. Altar of Siena: Chest (last)
* Defence increase
1. Mutant Forest
Level 141 Runes
* HP Absorb Limit
1. FT B1F
* MP Absorb Limit
1. Mutant Forest: All mobs
2. EoD B1F
* HP Absorb
1. Forgotten Temple B2F: Chest
* MP Absorb
1. Mutant Forest: All mobs
2. Altar of Siena
3. EoD B1F
Level 144 Runes
* Sword Amp
1. Pontus Ferrum: Trickor
2. EoD B2F
3. Mutant Forest: Branny
* Magic Amp
1. Forgotten Temple B1F Last Chest
2. Forgotten Temple B2F
3. Pontus Ferrum: Cornus
List will be updated every now and then.
Keep exploring Soul and Siena to experience Soul Ability.
Credits: Cabal EU Forum
Please note that drops may be random but these so far are the common ones based on player experiences.
Level 120 Runes
* Exp
1. Lakeside: Iron Golem / Bloody Orc
* Skill Exp
1. Pontus Ferrum
2. Forgotten Temple B2F
* Party Exp
1. Altar of Siena
2. Mutant Forest: Ectoleaves/Brannies/Gnolls/Mossites
* Pet Exp
1. Lakeside 3: Iron Gargoyle/Golem
2. Forgotten Temple B1F: Vice Velichra
3. Pontus Ferrum: Brachium
Level 123 Runes
* Alz Drop Amount
1. EoD B1F: General Zombie Pit
2. EoD B2F
* Alz Drop Rate
1. Forgotten Temple B1F
* Alz Bomb Rate
1. Lakeside: Bloody Ogres
2. Pontus Ferrum: All Mobs
3. EoD B1F
4. EoD B2F
Level 126 Runes
* Attack Rate
1. Volcanic Citadel: Dark Knight/Phalanx
2. EoD B1F
3. EoD B2F
4. Forgotten Temple B1F
* Defence Rate
1. Lakeside : Gargoyle / Orc
2. Forbidden Island
3. Forgotten Temple B1F
Level 129 Runes
* Down Resist
1. EoD B2F
* Knockback Resist
1. Lakeside: Dark Minotaurus / Iron Golem
2. Forbidden Island
* Stun Resist
1. Volcanic Citadel : Dark Assassin / Dark Priest
2. EoD B2F
3. Forgotten Temple B1F
Level 132 Runes
* STR increase
1. EoD B1F
2. Forgotten Temple B1F
* INT increase
1. EoD B2F: Chest (last)
2. Lakeside: Harpy Warrior / Dark Minotaurus
* DEX increase
1. Lakeside: Iron Gargoyle
2. Volcanic Citadel: Chest
Level 135 Runes
* HP increase
1. Pontus Ferrum: Cornus, first mobs, Palida
* MP increase
1. Forgotten Temple B2F
2. Lakeside: Bloody Orcs/Mages
Level 138 Runes
* Attack increase
1. Altar of Siena: Chest (last)
* Magic increase
1. Altar of Siena: Chest (last)
* Defence increase
1. Mutant Forest
Level 141 Runes
* HP Absorb Limit
1. FT B1F
* MP Absorb Limit
1. Mutant Forest: All mobs
2. EoD B1F
* HP Absorb
1. Forgotten Temple B2F: Chest
* MP Absorb
1. Mutant Forest: All mobs
2. Altar of Siena
3. EoD B1F
Level 144 Runes
* Sword Amp
1. Pontus Ferrum: Trickor
2. EoD B2F
3. Mutant Forest: Branny
* Magic Amp
1. Forgotten Temple B1F Last Chest
2. Forgotten Temple B2F
3. Pontus Ferrum: Cornus
List will be updated every now and then.
Keep exploring Soul and Siena to experience Soul Ability.
Credits: Cabal EU Forum
July 14, 2009
Cabal Soul and Siena Now Implemented
Today marks the Philippine release of the latest patch country's top sci-fi MMORPG to date, Cabal Online. Cabal Episode 3: Soul and Siena has successfully taken the local gaming scene!

Soul Ability System
Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
- AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.
AXP (Ability EXP)
- New Ability EXP that can be gained just as the EXP.
- Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.
A. Minimum AXP Earning Requirement: Level 120
- From the fields, dungeons, and Mission Wars.
Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
AXP Bonus is also valid with Platinum Services. (AXP Bonus 25%) . Earning AXP(EXP to AXP) conversion rate is different by levels.
Level Tiers Conversion Rate
120 or lower 0%
120 ~ 129 75%
130 ~ 139 80%
140 ~ 149 85%
150 ~ 159 90%
160 ~ 169 95%
170 100%
AXP by Mission Wars
- It is calculated by personal scores.
(Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
- 1 Personal Score equals to 100,000 AXP
(If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
- It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
- WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
- AXP Limitation
AXP cannot be earned if character AP exceeds 500.
- Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.
AP (Ability Points)
- The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.
- AP Conversion Details
A. 10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.
- AP Limitation
B. Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)
- AP already consumed to learn skills cannot be returned.
Essence Runes
- Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
- There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
- Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)
Ability Types and AP costs


Sub Password
- Safety measure to prevent account theft
A. Sub Password Mechanics
When logged in with the same IP during the configured time frame, the password check will not appear.
Sub Password check will appear when logged in with different IP.
B. Sub Password Locks the following:
Character, Equipment slots, Warehouse
C. Sub Password Configuration
Create Sub Password button to create (set) password
If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
Sub Password is a combination of 4 numbers from 0 to 9. (Using the same numbers are not possible)
D. Sub Password Icon Location
Character: Character selection window
Warehouse/Equipment: “Lock” icon on the top right corner of the UI

E. Sub Password
When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
Unable to input using keyboard when Sub Password UI is up
Input numbers will show as * (Asterisk Mark)
Clicking on ‘←’ button will act as like a backspace
Client is forced to end the session upon failure of 5 counts (Account Block by default)
F. Account Block upon Failure: 5 Counts
When the number of inserting incorrect password exceeds 5 times, account will be blocked. Please access the Helpdesk in case you want to request for unblocking.
Blocked accounts have to make a new password after the block is released.
G. Time Configuration
Character: 1 Hour to 3 Hours
Equipment / Warehouse: None
Cabal PH Password: CABALrocks! (yes, the exclamation point is part of the password and it is case-sensitive)
Player Reactions
So far, the complaints regarding the new patch is the depreciation of Chaos Lamps and lag. Chaos Lamps are now sold at NPCs for only 1000 Alz. Before the implementation of the patch, Chaos Lamps were sold at 1M Alz at NPCs. This used to help Alz-less players in saving up some in-game cash by farming for the said item and selling them to fellow players for at least 500K Alz. With regards to the problem of game lag, it is deemed unavoidable due to the system probably still "adjusting" to the additional bandwidth that the game currently carries.
Credits: Cabal PH Community Blog

Soul Ability System
Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
- AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.
AXP (Ability EXP)
- New Ability EXP that can be gained just as the EXP.
- Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.
A. Minimum AXP Earning Requirement: Level 120
- From the fields, dungeons, and Mission Wars.
Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
AXP Bonus is also valid with Platinum Services. (AXP Bonus 25%) . Earning AXP(EXP to AXP) conversion rate is different by levels.
Level Tiers Conversion Rate
120 or lower 0%
120 ~ 129 75%
130 ~ 139 80%
140 ~ 149 85%
150 ~ 159 90%
160 ~ 169 95%
170 100%
AXP by Mission Wars
- It is calculated by personal scores.
(Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
- 1 Personal Score equals to 100,000 AXP
(If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
- It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
- WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
- AXP Limitation
AXP cannot be earned if character AP exceeds 500.
- Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.
AP (Ability Points)
- The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.
- AP Conversion Details
A. 10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.
- AP Limitation
B. Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)
- AP already consumed to learn skills cannot be returned.
Essence Runes
- Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
- There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
- Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)
Ability Types and AP costs

Sub Password
- Safety measure to prevent account theft
A. Sub Password Mechanics
When logged in with the same IP during the configured time frame, the password check will not appear.
Sub Password check will appear when logged in with different IP.
B. Sub Password Locks the following:
Character, Equipment slots, Warehouse
C. Sub Password Configuration
Create Sub Password button to create (set) password
If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
Sub Password is a combination of 4 numbers from 0 to 9. (Using the same numbers are not possible)
D. Sub Password Icon Location
Character: Character selection window
Warehouse/Equipment: “Lock” icon on the top right corner of the UI

E. Sub Password
When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
Unable to input using keyboard when Sub Password UI is up
Input numbers will show as * (Asterisk Mark)
Clicking on ‘←’ button will act as like a backspace
Client is forced to end the session upon failure of 5 counts (Account Block by default)
F. Account Block upon Failure: 5 Counts
When the number of inserting incorrect password exceeds 5 times, account will be blocked. Please access the Helpdesk in case you want to request for unblocking.
Blocked accounts have to make a new password after the block is released.
G. Time Configuration
Character: 1 Hour to 3 Hours
Equipment / Warehouse: None
Cabal PH Password: CABALrocks! (yes, the exclamation point is part of the password and it is case-sensitive)
Player Reactions
So far, the complaints regarding the new patch is the depreciation of Chaos Lamps and lag. Chaos Lamps are now sold at NPCs for only 1000 Alz. Before the implementation of the patch, Chaos Lamps were sold at 1M Alz at NPCs. This used to help Alz-less players in saving up some in-game cash by farming for the said item and selling them to fellow players for at least 500K Alz. With regards to the problem of game lag, it is deemed unavoidable due to the system probably still "adjusting" to the additional bandwidth that the game currently carries.
Credits: Cabal PH Community Blog
June 6, 2009
Cabal Episode 3 Soul and Siena: Soul Ability
With the upcoming Philippine release of Cabal Episode 3: Soul and Siena, more and more Cabal players are getting into the hype by satisfying their curiosity regarding the new patch.
One of the sought after patch changes that Cabalists look forward to is the Soul Ability. It can be thought of as a character's Battle Mode 3 (BM3) since it will also increase one's abilities and attributes.
Soul Ability will only be available for level 120 characters and above. There is a conversion rate between experience earned and soul experience earned – only on level 170 will the rate be 1:1, so for every experience point you earn you will earn one soul ability experience point (AXP). Pointing this out, it means it will go faster to gain some soul experience points the higher level you are. Soul experience points will turn into Ability Points (AP), with 1 AP being equal to 10 million AXP. You then use this AP to equip Essence Runes – they drop from mobs. You can only equip one Essence Rune of each kind, so if you have equipped a Defense Rate Essence Rune you cannot equip another Defense Rate Essence Rune. There are 26 different kinds of Essence Runes, and you can equip 13 of these at most. Different Essence Runes also consume different amounts of AP when you equip them.
The Essence Runes are divided into 9 categories, according to the level that the character needs to be to equip them. The first ones start at level 120, and the highest ones can be equipped at level 144. The basic ones will use very little AP, the highest level ones will use a fair amount, and you will also need some cores to equip them.

Essence Rune, uneqipped

Equipping the Essence Rune

Attributes once equipped
There are 26 runes, you can pick 13 of them, if you can find the Essence Rune of course, and then you can spend your hard-earned AP to level these Soul Abilities.
500 AP is the limit that you can have at one time, once you use let us say 240 AP to equip the Essence Rune for the HP Absorb Increase you will be left with 260 AP (500-240), and now you can start levelling your AP all over again, up to 500. So the better option of the two proposed was the correct one, 500 AP is the maximum, use some, then level up to 500 again.
On to minimum damage. This was simply clarified to mean that the melee classes will now have the same minimum damage calculation as the Wizards and Force Archers. This is also with regards to normal gameplay, and not a specific instance such as the Mission War, so this applies everywhere in-game.
The official release date for Soul and Siena in Cabal EU has been confirmed. 16th June 2009 has been announced as the day for Cabal fanatics to gear up and experience this truly awesome gaming experience. They are one of the earliest to get their hands on the latest patch following Cabal KR. This is in line with Cabal's celebration of its first anniversary this June.
Cabal PH will have a taste of Soul and Siena on the 3rd Quarter of this year.
Credits: GM Viral of Cabal EU
One of the sought after patch changes that Cabalists look forward to is the Soul Ability. It can be thought of as a character's Battle Mode 3 (BM3) since it will also increase one's abilities and attributes.
Soul Ability will only be available for level 120 characters and above. There is a conversion rate between experience earned and soul experience earned – only on level 170 will the rate be 1:1, so for every experience point you earn you will earn one soul ability experience point (AXP). Pointing this out, it means it will go faster to gain some soul experience points the higher level you are. Soul experience points will turn into Ability Points (AP), with 1 AP being equal to 10 million AXP. You then use this AP to equip Essence Runes – they drop from mobs. You can only equip one Essence Rune of each kind, so if you have equipped a Defense Rate Essence Rune you cannot equip another Defense Rate Essence Rune. There are 26 different kinds of Essence Runes, and you can equip 13 of these at most. Different Essence Runes also consume different amounts of AP when you equip them.
The Essence Runes are divided into 9 categories, according to the level that the character needs to be to equip them. The first ones start at level 120, and the highest ones can be equipped at level 144. The basic ones will use very little AP, the highest level ones will use a fair amount, and you will also need some cores to equip them.
Essence Rune, uneqipped
Equipping the Essence Rune
Attributes once equipped
There are 26 runes, you can pick 13 of them, if you can find the Essence Rune of course, and then you can spend your hard-earned AP to level these Soul Abilities.
500 AP is the limit that you can have at one time, once you use let us say 240 AP to equip the Essence Rune for the HP Absorb Increase you will be left with 260 AP (500-240), and now you can start levelling your AP all over again, up to 500. So the better option of the two proposed was the correct one, 500 AP is the maximum, use some, then level up to 500 again.
On to minimum damage. This was simply clarified to mean that the melee classes will now have the same minimum damage calculation as the Wizards and Force Archers. This is also with regards to normal gameplay, and not a specific instance such as the Mission War, so this applies everywhere in-game.
The official release date for Soul and Siena in Cabal EU has been confirmed. 16th June 2009 has been announced as the day for Cabal fanatics to gear up and experience this truly awesome gaming experience. They are one of the earliest to get their hands on the latest patch following Cabal KR. This is in line with Cabal's celebration of its first anniversary this June.
Cabal PH will have a taste of Soul and Siena on the 3rd Quarter of this year.
Credits: GM Viral of Cabal EU
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