July 22, 2009

Rohan Online: The Story Behind A Great MMORPG

Rohan Online has inched its way to the local online gaming community, slowly getting past most of its competitors. It has only been three months since its commercial release. More and more people have been hooked to the game since.

Level Up has successfully made Rohan a distinct part of the MMORPG-loving Filipinos.

History of Rohan



Omen of Great Chaos - The Main God Disappears.
Ohn, having created the world, entrusted it to the five lower gods who created races respectively and allowed them to thrive. The first five races to be created--Humans, Giants, Elves, Halflings, and Dark Elves--developed land conferred upon them by the gods with the knowledge and skills acquired from the divinities. Ohn created dragons to station at the borders of each territory, and prevented cultures from blending with each race maintaining autonomous cultures.

Soon thereafter, a serious incident unfolded in the Human kingdom. KrauteDel Lagos usurped the throne upon assassinating the reigning king, his reprobate older brother. Kraute's 13-year reign drew to a close after the late son ousted him with a military subversion.

The prophet Haillok, an assistant to Kraute, left Human territory with a number of Humans, and headed to Bahran Island in northern Rohan Continent. They were the forefathers of the Dhan race.

Thereafter, peace ensued for a time. All races erected countries and constructed capitals perpetuating growth. In the Human kingdom, the Paladin system was institutionalized rooted in devout faith, and Giants cultivated warriors to protect their motherland from harsh nature. Elves trained in magic healing and spearheaded cultural development, and Halflings opened the path to cohabitation by living among animals. Dark Elves maximized magic power as a means of self-defense. Perfecting such autonomous cultures respectively, each race would ostensibly exist in quietude.



One Privy to the Truth - Turns Sword at the Gods.
With the dragons gone from obstructing territorial borders, the Human kingdom led an exploration and investigation of foreign territories. Human envoys visited the capital of every race, and interracial diplomacy with Humans as principals was launched. In the interim, Dekans, having settled in Bahran island and amassed power, encountered Dhans who'd settled in the island earlier. Upon the unanticipated encounter, the two races clashed escalating to all-out war terminating with an armistice only after a decade of profound destruction.

Having realized main god Ohn cannot be resurrected by merely obliterate the dragons, the five lower gods decide to annihilate all races on the continent and implement their intent. While countless animals and plants metamorphosed into monsters, fairies and a number of races, acting on the gods' orders, began to wage attack on the major continental races. Even in the midst of such turmoil interracial diplomacy continued and between Humans and Elves, two races who grew relatively close, the mixed-race Half Elves were born. Half Elves, who were looked askance at by both Humans and Elves ultimately were unable to dwell in either country. Instead, they sought a quiet refuge by constructing an independent village located between the two nations. Harboring profound animosity against both Humans and Elves, they cultivated their power with an independent character not relying on anyone.

In the meantime, paladins standing guard at Gratt Fortress, built to deter attacks, had a chance to encounter Roha, the god of the Human race. Having learned the intent of the gods to annihilate all races, paladins pleaded to Roha to retract the decision, but were possessed by Roha instead. Edwin, a paladin able to resist possession, roamed the continent, assembled colleagues and mounted resistance against the gods to no avail.



Jealousy and Wrath - Darkness Shrouds the Continent
Their failure, unforgotten, began to propagate among the masses along with the truth. The rumor reached far and wide by way of hushed whispers. The gods have abandoned the world. The gods have turned their backs on all races. The gods are trying to obliterate life as we know it. Fear grew pervasive and ultimately, suspicion and wrath latent in the hearts of all organisms surfaced throwing the world into deeper turmoil.Beholding the world growing increasingly murky, Elf Queen Sila Mayor Regenon dispatched urgent messengers to all races to propose a round of peace talks.However, only Humans and Halflings appeared at the roundtable."

Dark Elves, vexed by the passive and weak temperament of the Elves, and Giants, chafed by preeminent Human prowess, brokered a clandestine alliance to drive Humans and Elves out of the continent. With only three nations, Elves, Humans and Halflings having entered into peace accords, the Giants' premier extends a hand to Half Elves who've been maintaining a neutral stance. In the interim, Dhans and Dekans, on standby upon declaring a truce, kept each other in check while observing continental maneuvers. But with the continental atmosphere escalating to impending warfare, and monsters emerging on Bahran Island, the two races were forced into cooperation.

With time passing, the world grew bogged deeper in a murky inferno, and all races unwittingly engaged in strife against all other races.To those who have not abandoned hope on the gods, those prepared to fight albeit waiting for a change of heart on the gods' end, and to the ones willing to fight as long as survival was ensured, the advent of an era of misery and darkness was dawning.

The era of yearning for fertile earth and prosperous life in the name of divinity has passed and the last inheritance of the earth ensconced in the abandoned land emerges from all corners. Now, it is time to till the earth with our own hands and wield tools to realize prosperity. Gathering Ohn’s blessings, we retaliate against the rage of the lower gods!

When the five lower gods, created by central god Ohn, spawned their own respective races, Ohn learned the appearance of those creatures were less than perfect, unlike his creations. Humans would vanish into thin air if the balance of the five powers conferred upon the five lower gods were upset. Ohn, deeming human life pitiable, extended his hands to land’s end and newly created grass, trees and rocks. Replicas of primordial nature, human effort could transform them into sturdy and utilitarian tools to enrich human life.

While most lower gods were moved by Ohn’s gesture to fill the fissures of imperfection lurking in the fibers of their creations, Roha, God of the Sun, demurred alleging the marriage of human intellect and Ohn’s gift is sufficient to pose material threat to the lower gods and argued that the natural resources must be usurped albeit to no avail. Abundant natural resources created by Ohn ultimately sowed the seeds for rapid continental growth, and mortal races waxed sufficiently powerful to present a threat to divine decisions.

Upon central god Ohn’s demise being torn asunder, Sun God Roha, the highest ranked of the lower gods, ordered Silva, Goddess of the Wind, to perpetuate decay of natural resources potentially threatening to the lower gods, and commanded Gail, God of the Land, to render the earth barren. However, as Silva grew increasingly depleted of her powers, concealed natural resources began to resurface one by one in all corners of the continent. As the shrewd races of Rohan detected the resurgence, collection and production techniques, having fallen latent for more than a century, were being roused from darkness. Now what utilitarian form the earth’s inheritance will assume and impale the lower gods hinges on human acumen.

Character Classes


HUMAN Knight



History
Del Lagos was established with Einhoren in the center as the capital. The paladin system is the foundation of the human nation's military expertise. Paladins trained in facilities with great temples as their groundwork. Battles showed their pledge to uphold their "Love for the Gods, Loyalty for the King, and Service for the People". Possessing the largest population and most powerful, Humans serve as the continental benchmark.

The human race is perfectly suited for the Knight class. Bound to chivalrous conduct, humans are predisposed to fight for what they believe to be right.

Defender
A brute of a soldier, they are often the center of a battle party due to their strengthened defense. They can also cast stun spells and excel with ranged attacks.

Guardian
These steadfast warriors boast refined attack skills. They can successfully reach their targets even if well-protected, and can even increase the amount of damage with each attack.


ELF Healer



History
After having lost their capital Regen to monsters, their civilization flourished under the rule of the King and Prophets of Vena, becoming their second capital. The Magic Academy was located in Via Marea, the Elf nation. There they conducted research on Magic, surpassing all the other cities. The academy developed into a magic training facility where they could prepare for war. As advocates of peace, Elves value intellect over physical abilities and utilize magic for healing.

These gentle-souled elves are proficient at healing others in their party. But do not be fooled, they can also pack a wicked wallop in the form of magical attacks.

Priest
Specializing in healing and protection using a range of powerful magic spells. They assist in party members recovery, defense and also vitality.

Templar
Quite the aggressor, they are capable of both magical and physical attacks. But their healing powers are keen as well.


HALF ELF Archer



History
Active diplomacy between Humans and Elves resulted to the birth of the half-blood race Half Elf. They emerged as a new race possessing characteristics of both Humans and Elves. They are naturally intuitive of the forest enabling them to be experts in bows and arrows, helpful when hunting. Endowed with strengths and stability of Humans, combined with agility inherited from Elves, they possess the best ranged offense on the Rohan continent.

Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow & arrow or mechanical crossbow, their proficiency is unmatched.

Scout
Masters of multi-targeting with their bows (and magic), they often choose to fight all enemies at once rather than one at a time.

Ranger
Well versed on the crossbow, Rangers dominate their opponents with swift and precise arrow and dagger attacks.


DEKAN Dragon Fighter



History
Unlike other races who were created by main god Ohn, Dekans are descendents of Blue Dragon Armenes, which their nation is named after. Inhabiting the North, with capital Rev'Deca at the center, Dekans maintain an odd rivalry with the nearby Dhans. Profoundly proud of their provenance as dragon's descendents, Dekans despise other races created by the lower gods.

Nearly incomprehensible, these changelings defy nature. Dekans are born with the nascent ability to transform from humanoid to a fiercely violent dragon!

Dragon Knight
They evolve more quickly in the form of dragon rather than humanoid, and employ a unique bloodsucking skill to weaken opponents.

Dragon Sage
Specialized hunters that can attack large areas at once. Pray you do not cross them underwater.


DHAN Assassin



History
Kraute Del Lagos, took over the throne by defeating the king, but only to be overthrown. Pursued by humans, he fled to an island in the North with supporters, which became the founding fathers of the Dhan race. Their difficult past drove the young Dhans to master the ways of the assassin for survival and enemy disposal. Remote from the continent, they possess an entirely different culture compared to the mainland, being able to produce unique weapons.

These killing machines are serpentine in their deadliness. Because of their bias for butchery, they are the most feared (and despised) class in Rohan. Dhans can acquire experience by killing other players rather than completing quests if they choose.

Avenger
Can achieve invisibility and dismember opponents with no warning. By the time you see them, your eyes may no longer be connected to your face.

Predator
The quickest of the Dhans, they deal blows so swiftly that anyone within striking distance may not even be able to take a single swing before death.


DARK ELF Mage



History
Dark Elves are cultured, but their aristocratic disposition and implicit disdaining appearance cause tension with other races. Most Dark Elves spent long years in conspiracy and secret strife in concealing massive magic energy, but are now ready to utilize these powers to their advantage. However, their true intentions are gradually surfacing from their secret alliance with Giants, in a conspiracy to keep a strong grasp on Human and Elf powers.

The mysterious Dark Elven Mages employ strong magical powers to weaken and dispatch their enemies. They also have transportation powers. Not much else is known about them to date.

Warlock
Thrives in group battles, they seemingly are able to weaken opponents before the fighting even starts.

Wizard
Expert hunters, they employ powerful area spells to fight off multiple opponents simultaneously.


GIANT Warriors



History
A race created by Earth God Gail, they dwell in Draht, a country of arctic terrain, with Etton as their capital. The Giant race is more agile than they appear. With a quiet and calm disposition, Giants are accomplished in stone craftsmanship constructing many elaborate and delicate stone buildings. Endowed with deep pride and a profound sense of fraternity, they show no mercy to enemies. Using these traits to their advantage, they underwent extensive training in a warrior guild as a means to secure their town. The Giant nation formed as a group of small independent villages instead of a unified state. After a long period of isolation, they have begun to venture out at last, as the gigantic warriors they were born to be -- the brutal Savages and Berserkers they've trained to become.

With their hideous horned appearance, the Giants have come to wreak havoc through the Rohan continent with their polearms and dual-wielding swords. These gigantic warriors use their size to their advantage while remaining agile.

Berserker
Specializing in PVP combat, wide-ranged skills enable these Giants to live up to their brutal names as Berserkers.

Savage
Savages provide Buffs to allies and Debuffs to enemies inside Totem Castles, ideal in party play with their wide-ranged attacks and party buffs.


Rohan: Blood Feud is a massively multiplayer online role-playing game (MMORPG). The game is a rich and expansive persistent online world, set on the continent of Rohan. The land is full of quests to embark upon, from simple to glorious. Friends and enemies will be made and lost, spectacular battles will be fought, and an abundance of unique game features will keep players on the edge of their gaming seats. There are many features of the game that set it apart from more traditional MMORPGs, including:

* REVENGE: Players who have been slain in-game by another will have their killers automatically recorded on their "Hit List". Once resurrected, the slain can teleport to their killers for a chance at revenge.
* TOWNSHIP BATTLES: In-game groups - called 'guilds' - have the opportunity to rule each town within Rohan. Other guilds may wage civil war with the ruling guild, with the chance to gain control of their own. In addition to treasure & riches, the right to tax all commercial exchanges within the town for one week goes to the winner.
* BUY & SELL SAFELY: There are several ways in which players can buy and sell goods within the game, including a website specially designed for player-to-player transactions.


Credits: PlayRohan

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