June 30, 2010

Cabal Daily Quests

Right, now that we have that out of the way let's get down to the good stuff, for those of you still with me. As you should know by this point in time you will have the opportunity to complete Daily Quests with the next update. These are quests that you will be able to take only once per day, and they reset on midnight server time. They come in several different categories, and you are able to take only one quest from each category per day.


The rewards for the Daily Quests are simple: Experience, AXP, adding to your Guild score, and dungeon entries. All of them (apart from the TG one) start in Bloody Ice, from the different NPC's standing around the town area. The TG Daily you can receive from the grocer in your nation's lobby, and gives some AXP as a reward.


First up are the Experience Daily Quests.



Dungeon EXP daily Quests


Field EXP Daily Quests



As you can see these are divided into two sections, field and dungeon quests. You can take one quest from each of the two sections per day, and it really is as simple as starting the quest, killing the required number of mobs, and claiming your EXP as reward. Of course you need to be the required level and higher to take the quests - I say this simply because with the past updates we have had some confusion about the level requirements. Level 120 as requirement simply means characters of level 120 and above. Please note that you do not get AXP when you receive the EXP reward, so for the moment the level 170 chars will have no need to run the EXP Daily Quests.

Next up are the the AXP Daily Quests. These will be of more interest to the top-level characters, since they do add some incentive to go out and farm some AP. Again, you can take both quests each day, if you manage to complete them of course.



Field AXP Daily Quest


TG AXP Daily Quest



Yes, there are only two of these Daily AXP quests for the moment, with more to come. Well, the new dungeon has some nice rewards in line with this as well but as far as Daily Quests go you have the choice of two, and killing 50 Cornus is hardly a very strenuous activity. The TG Daily is a bit more interesting, because you do need to get the last hit on the guardian for it to count. I will test it in a party situation later this week, before anyone asks. Perhaps this will motivate people to attack guardians instead of players, perhaps not. I am curious to see how it will play out on the live server.


Now for the Guild Points Daily Quest. This is fairly simply as well. You take the quest, kill the specified mob in the dungeon, and for every person in the party that has the quest and kills the mob you get your guild score increased. From the table 2 guild exp is equal to someone earning 2 AP. So if 7 people from the same guild all take the Daily Quest to kill Leth Tyrant, and actually do so, you will get 35 (7 x 5)points added to your guild score. These quests are obviously set up to allow people of all levels to contribute, which is clear if you look at the following table.





Personally I think I would have had Leth Tyrant count just a little bit more than Siena, but obviously that was ESTsoft's call to make.


The last part of the Daily Quests will be the most welcome one, I suspect. If you are level 120 or higher you can receive one dungeon entry per day, for free, gratis, nothing, from the Bloody Ice Instructor. You can choose one of the following dungeons:




In order to not completely destroy the market the entries will look like this, before anyone thinks they are going to make fast money off of this new system.





Yes, that is time-limited (one day exactly) and character bound. If you do not use it you will lose it. You can only take one per day, of course. I think this should have a positive effect on the number of dungeons being completed after the update, because let's face it, if a completely free entry for you and each of your friends do not at least get you as far as the dungeon entrance then I don't know. Even FCH can be a profit in this case.

Credits: Cabal EU

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