November 19, 2010

Blade and Soul Gameplay Trailer

At the press conference held on Nov. 16, Korea-based game tycoon NCsoft released a G-Star-2010-orietned promotional video for its next-gen blockbuster Blade & Soul, and demonstrated the gameplay on the spot as well. Only two videos related to Blade & Soul have been released since the game was made public two and a half years ago, but this still couldn't stop players from showing great enthusiasm in it. In this respect, the development team expressed their sincere apologies for those waiting for the game eagerly and faithfully, and wished to show their thanks for players' permanent support through the promotional video and gameplay demonstration.









Action System

Blade & Soul's development team showed the audience detailed in-game actions through the gameplay demonstration. Characters at lvl 30 were employed in the demonstration at the press conference, but players will be made to experience the game from lvl 1 at G-Star 2010, which will be held on Nov. 18, that is, the gameplay content designed for those at lvl 30 won't be made open when the time comes.

To fully display the action and strategy elements, Blade & Soul introduces an Auto Targeting System, i.e. once players see the foes, the foes are locked. All actions of the in-game characters can be done as players like. As Seung-Shin Huang expressed, there'll be repeated attacking, blocking and counter-attacking actions during combat, and players can also perform certain air skills by means of one or two keys. Players can experience marvelous combats through simple controls, and only with the help of mouse and keyboard, players can adventure around the Blade & Soul gaming world freely.


Small-scale Raid

At last, the development team showed the audience how those at lvl 30 teamed up to fight in the lvl 30 instance.





Fighting Arts

Extreme movements, fighting arts and cut scenes, all of which used to be deemed as unrealizable in online games by the public, are realized in Blade & Soul, though. The fighting skills in real life like mixed martial arts, Thai Boxing (Thailand), Baji Boxing (China) and Iaijutsu (Japan) are all perfectly rendered in this game. In Blade & Soul, players are allowed to throw the foes down or up, and all actions are almost the same as those in real life physically.

Meanwhile, the in-game characters can do many actions like "scoot", "jump", "glide" and "wall-climbing" by means of the flying skills, and all these will bring players unprecedented gaming experiences.


High-quality Graphics, a Perfect Replay of Concept Arts

The South Korean top art designer Kim Hyung Tae and top game producer Jae Hyun Pae have worked together to present brand-new martial-arts-styled graphics. The fighting actions, scenes and characters' looks in the game are so high-quality that they can be regarded as a perfect replay of the concept arts. Lighting effects in the game will vary with time and space, and each character is endowed with unique fighting actions.





Immersing Storyline

Blade & Soul requires players to experience the quests personally instead of through texts. The gaming story evolves like a TV series, and is prone to make players immersed. The unique quest interface, abundant cut scenes, and logically clear plots will definitely bring players a wholly new feel, and the 5.1 channel surround sound and high-quality dubbing will also deeply impress players and make the gaming story sound vivider. Blade & Soul will enable players to write the history and change the gaming environment together with different races and forces in an oriental fantasy world.


Credits: MMOsite


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