May 8, 2009

Cabal Episode 3: Soul and Siena Updates

I have finally found a more elaborate source for Cabal's latest installment.

These are quite a handful but they just might be more than enough to push CabalPH and bring the old players back. Reading the patch notes is already exciting, what more when you experience it first-hand?

Changes, Bug fixes and Additions:

■ Fixes

* Fix some content being displayed wrong
* Fix registered "Concentration Potion lv 2" in AH
* Fix miss the combo when enabled by Multi-Shooter Force Archer
* Fix bugs related to Forbidden Island
* Fix some content related to Forbidden Island
* Fix some error in Altar of Sienna where Jeh-alu doesn't use instant movement

■ Changes

* Quest hide in Frozen Tower B1F add 100 points to award honor (plus Alz 6000) ( which you've to kill some stone golem)
* Chain Quest level 42-64 in the Main Scenario Quest Group rewards changed
* Damage in Mission War / PK / PVP is calculated based on the level and how
* If the level of damage receiver is lower than attacker, a damage reduction in range of 1% - 20% is reduced, if the diff is greater than 20 level, only reduced to 20% damage limited.
* Min damage calculation formula changed
* Time between each spawn of monster in the Pontus Ferrum is adjusted
* Replace Jukebox icon by Soul Ability
* Change damage, the ability to debuff for Forbidden Island's monsters


■ Additions

* Notice when selling item
o When a sale item, a message will prompt
* The system password protection
o Add new system to protect character, inventory and the warehouse via password
o Add new icons lock to protect the entire inventory and the item in warehouse
o Allow entered the wrong password a maximum of 5 times


* Mission dungeon new Altar Sienna B1F
position to: Mutant Forest (X: 123, Y: 97)
o Requirements: Level 135, Battle Style 11
o Drop: Lakeside, Mutant Forest, Pontus Ferrum
o Notice when Boss using special attack


* Add system Ability Soul
o Hot key: U
o The objects from the 120 level and above may receive AXP (Ability Experience Point) through physical attacks
o At Lv120, Ability Experience can be accumulated via hunting mobs and nation war
o You can get Ability Point by earning Ability Experience.
o You can use Ability Point to upgrade ability Item stat/level
o Point AP (Ability Point) increase based on AXP.





* Add new item rune system
o Rune essence, including 26 different kinds of rune.
o Rune essence used with AP to enhance Soul Ability
o Rune essence dropped in Lakeside map up in dungeon B1F Frozen Tower up



* The SIG Metal defenses stuff and epaulette
o The item may effuse in dungeon Altar Sienna

Armor Set:


Battle Set:


Martial Set:


Epaulets:




* Add shortcut to disable, enable the automatic attack
o Ctrl + A: Enable
o Shift + A: Disable


* Add points for Warp National Winning Bonus earned to the Altar of Sienna : Mutant Forest (X: 123, Y: 97)
* Altar of Sienna Boss alarm message added
* When Altar of Sienna monsters use patternal attacks or chatting message, you will be notified

■ Mission War

* Change the rewards of War Mission
o A. Previously
+ If enough 30 points, the individual will receive the award Alz and Core Cube
o B. Change
+ If enough 30 points, the individual will receive a bonus Capsule Cube
* Capsule Cube Types
o War for people from 52 to 94 will be rewarded Capsule Cube (C): Open to get buff Potion Level 1
o War for people from 95 to 149 will be rewarded Capsule Cube (B): Open to get buff Potion Level 2
o War for people from 150 to 170 will be rewarded Capsule Cube (A): Open to get buff Potion Level 3
* When opening, Buff Capsule will be produced a random Capsule a with level from 1-8, Capsule buff but can not trade but it might be sell via Personal Shop or through the system Agent Shop

Altar of Sienna B1F

Entry:
* Lvl 135
* Class Rank 11



Entry Item:
* Sienna Document (B1F)
* Drop Location: Mutant Forest, Pontus Ferrum

In my previous post, I included a screenshot of the launcher/updater. Apparently, the launcher is for the Dark Style Server only.



This one is for the Cabal Episode 3 Launcher. Still stylish, and a breath of fresh air for us Cabalists.

I will keep updating this blog as I continue to look for more news regarding the Episode 3.

For now, let's all try to calm ourselves down as we await the official announcement from E-Games on when they will release the patch.

Credits: OG Planet Forum, Cabal Online forum

2 comments:

  1. Nice, but you don't mention if this is for the EU or US version ...

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  2. * If the level of damage receiver is lower than attacker, a damage reduction in range of 1% - 20% is reduced, if the diff is greater than 20 level, only reduced to 20% damage limited.

    AFAIK, if your opponent's level is higher, your damage is the one reduced between 1-20%. Or are we talking about the same thing?

    ReplyDelete