September 12, 2009

Cabal: Siena the Queen features Saved Pets, Blended Runes and Bound Drops

With so many new features to be included in the latest Cabal patch, Siena the Queen promises players a giant leap towards a great gaming experience.

Here we will tackle three of the interesting features included in Siena the Queen.



Pet Save Kit

This is a simple cash shop item that will allow you to make a copy of the slots of a pet. Think of it as creating a 'backup' of your pet, if you wanted to try for a better set of upgrades, but you do not want to take the chance of losing what you have right now.

The first, and most basic use of the save kit, is to simply use it on a pet with upgraded slots. The save kit then firstly creates an account-bound, pet-sized item in your inventory called the Anima Gem that has an exact copy of whatever was in the slots of your pet at the time. If you have a level two pet with Magic Amp and Attack Rate the save kit will create an Anima Gem with Magic Amp and Attack Rate, and nothing else. The save kit also acts like a Pet Untrain kit, so once you have 'saved' the pet upgrades with the Anima Gem the pet itself will end up with empty slots.

So you end up with the upgrades from the pet being copied to the Anima Gem. You are now free to try and upgrade the pet again, to try to get better upgrades than the ones you had. If for some reason you end up with worse upgrades than the ones you originally had, and you get tired of the upgrading process you can simply right-click on the Anima Gem and click on the pet - and whatever was saved in the Gem gets transferred to the pet again, overriding whatever upgrades you had in there. The Anima Gem then vanishes, as it is single-use only.

Now, let's say you have two pets. You want to transfer the upgrades from the one to the other - perhaps you have bought a new one that you like more than the old one, or whatever. You use the save kit to create an Anima Gem of the old pet, and you can now copy that to the new one. If you have 4 upgrades saved in the Anima Gem from the old pet, the new one has to be level 4 or greater. If you have six upgrades saved - your new pet better be level six, or you will not be able to use the Anima Gem to transfer them.











If you use an Anima Gem with four saved upgrades on a level six pet for example, your level six pet will have four upgrade slots filled (the first four) after the Gem gets used, and the last two slots will be empty. For example you cannot use a level one pet to upgrade and re-upgrade until you get the slot you want, then transfer that to the 'real' pet, then untrain the level one pet and re-upgrade until you get the desired slot again, because the Anima Gem overwrites whatever is in the pet it is being used on. If there is only one slot saved, only the first slot on the new pet will get filled. So while this pet save kit offers you some security if you are going to try and create a better pet, since at the very least you do not have to lose the upgrades you have at the moment, it will also not allow you to 'build' the perfect pet.


Blended Runes


Firstly, that 1% activation chance is in fact the correct figure. It seems low, but this is what they intended. Considering the fact that you get access to specific stats and increases that you would not get otherwise... It will be up to each player to really consider which, if any, Blended Rune they want to use. Go for something like Defenceless or Trauma, as these offer benefits that are not otherwise easily available. The lowest level of the Defenceless Blended Rune gives -200 Def which is more than the Blader debuff, and it only uses Defence and Dex runes.

The Cure rune. This one will activate just like a normal Blended Rune and once activated it will Heal you for up to 300HP, depending now on the level of the Rune that you have.

And on a last point the patch notes from ESTsoft were not correct, and there are only 15 Blended Runes to choose from, not 16 as originally indicated.


Binding Drops


Test so far shows that drops from the normal dungeons are not bound, although in all our tests we have not yet dropped anything better than slotted sigmetal and upgrade cores (the droprate on the test server is significantly lower than on the live server). The drops from the Panic Cave on Normal or Hard are, however, bound, apart from the cores. They can also drop as either character bound from the start, or bind-on-equip. If they are bound they are yours from the moment you pick up the drop. If they are bind-on-equip you can trade the gear as much as you want, but as soon as you equip it it becomes character bound. Of course other high-level gear is supposed to now follow the same rules, bind-on-equip. And just to make this clear, if the gear is obtained as bound, it will be character bound, not account bound. If you have a character capable of farming the Panic Cave the gear will mostly be bound to that character.



Credits: Cabal EU



post signature

1 comment:


  1. Do you need Finance?
    Are you looking for Finance?
    Are you looking for a money to enlarge your business?
    We help individuals and companies to obtain loan for business
    expanding and to setup a new business ranging any amount. Get a loan at affordable interest rate of 3%, Do you need this cash/loan for business and to clear your bills? Then send us an email now for more information contact us now via Email financialserviceoffer876@gmail.com Whats App +918929509036

    ReplyDelete