Featured System - Fleeing System
The fleeing system is rather interesting involving classical martial-art concepts. When players' HP reduces to 0, they won't die instantly, but enter into a fleeing state when they will move at a very slow pace. They can drag themselves slowly to a safe place to recover their HP by using Qi or go back to the village to revive again. Please note that players won't be attacked by monsters in the fleeing state unless they are discovered in the course of using Qi.
In the future, players are more likely to cure teammates with the use of Qi to quicken their recovery speed, which adds more martial-art flavor to the game.
Featured System - Auto-arranged Action Keys
Skills will be arranged in the action bar automatically rather than manually after characters have leveled up and learnt skills and appropriate skills will be switched according to different situations. For example, different stances, continuous skills and escape skills will be selected based on a target's distance. Different attack instructions will be produced when kung-fu masters are suppressed and different martial-art attributes will be given to force masters depending on the battle situation.
Therefore, battles in Blade & Soul look precise and compact, but easy and humanized indeed.
Featured System- Auto-aiming
Essentially different from the non-targeting mode, auto-aiming is a function specially designed for realizing more active battles. Auto-aiming helps players automatically take aim at the nearest frontal target when they are approaching their quarries. Certainly, different targets will be aimed when characters face different directions. In this way, players can engage in instant battles conveniently.
Low System Requirements
Generally, games produced by NCsoft have high system requirements, but Blade & Soul is an exception. It emphasizes that only basic system requirements are needed instead of high ones. 8600GT or 9600GT video cards can even run the game smoothly. Without question, better computers will render better graphics.
Marketing Plan and Target Group
When talking of how to market Blade & Soul after the successful release of AION, Jae Hyun Pae indicated that the two games are completely different. AION offers fantastic battles with easy gaming process, but Blade & Soul is much fiercer with a stirring battle system. In the meantime, Blade & Soul may attract comparatively younger players.
Credits: MMOsite
Now that's one thing worth checking out... I hope it will meet my expectations... ^^
ReplyDeleteWe're hoping for the same thing. With all this Blade and Soul hype, they better do a really good job with the game.
ReplyDelete