With Cabal's Lost World patch, players can now acquire certain titles aside from those one can attain from participating in Mission/Nation Wars.
The patch enables players to receive titles based on:
1. Honor Rank
2. Finishing a Quest or Dungeon
3. PK or PVP (but this is yet to be revealed)
4. Mission or Nation War
5. Killing Boss Monsters
6. Crafting
7. Others (Battle Style Quests, Amount of Alz, Reaching the Level Cap of 170)
Here is the complete list of Titles and how each can be achieved:
Honour Rank Title:
Capella/Procyon/Neutral - requirments (Needed Honour rank in Honour Points)
[Bonus]
* Praetor / Knight / Vagabond - gained at rank 11 honour (10,000,000)
[HP+50]
* Praetor of Silence / Knight of Dawn / Disciple - gained at rank 12 honour (20,000,000)
[HP+100]
* Praetor of Insight / Knight of Fighting Spirit / Ascetic - gained at rank 13 honour (50,000,000)
[HP+100, Resist Critical Damage+5%]
* Praetor of Tolerance / Knight of Passion / Ascetic - gained at rank 14 honour (80,000,000)
[HP+150, Resist Critical Damage+5%, Resist Rate Damage+3%]
* Praetor of Glory / Knight of Protection / Ascetic - gained at rank 15 honour (150,000,000)
[HP+150, Resist Critical Damage+15%, Resist Rate Damage+3%]
* Praetor of Faith / Knight of Valor / Ascetic - gained at rank 16 honour (300,000,000)
[HP+200, Resist Critical Damage+15%, Resist Rate Damage+5%, Resist Unmovable+10%]
* Praetor of Will / Knight of Devotion / Ascetic - gained at rank 17 honour (500,000,000)
[HP+200, Resist Critical Damage+15%, Resist Rate Damage+5%, Resist Unmovable+10%, Resist Stun+10%]
* Praetor of Truth / Knight of Judgement / Ascetic - gained at rank 18 honour (1,000,000,000)
[HP+300, Resist Critical Damage+20%, Resist Rate Damage+7%, Resist Unmovable+10%, Resist Stun+10%, Resist Knock Back+10%]
* Praetor of Brilliance / Knight of Tempest / Ascetic - gained at rank 19 honour (1,500,000,000)
[HP+400, Resist Critical Damage+20%, Resist Rate Damage+7%, Resist Unmovable+10%, Resist Stun+10%, Resist Knock Back+10%, Resist Down+10%]
* The Quaestor / The Sovereign / Ascetic - gained at rank 20 honour (2,000,000,000)
[HP+500, Resist Critical Damage+30%, Resist Rate Damage+10%, Resist Unmovable+15%, Resist Stun+15%, Resist Knock Back+15%, Resist Down+15%]
Quest/Dungeon Title:
* The Fighter who leads the stars- gained after completing "The Fighter who leads the stars" lvl ?? quest part of the "The Book of Apocalypse: Part 1" chain of quests.
* Hiden Helper T is watching you( 1 slot drop +20%, 2 slot drop +100%) - Gained after completing all HHT quest up to 82
* Ripplet of the Dusk Lake I (no bonus) - gained after completing Lake In Dusk once.
* Ripplet of the Dusk Lake II (Add. Damage +3) - gained after completing Lake In Dusk 10 times
* Ripplet of the Dusk Lake III (Add. Damage +5) - gained after completing Lake In Dusk 100 times
* Ripplet of the Dusk Lake IV (Add. Damage +7) - gained after completing Lake In Dusk X times
* Old Station Conductor I (no bonus) - gained after completing Ruina Station once.
* Old Station Conductor II (HP Auto Heal +1) - gained after completing Ruina Station 10 times
* Old Station Conductor III (HP Auto Heal +2) - gained after completing Ruina Station X times
* Shelter of Earth-Bound Spirits I (no bonus) - gained after completing EoD B1F once.
* Shelter of Earth-Bound Spirits II (+1 Max HP steal) - gained after completing EoD B1F 10 times
* Shelter of Earth-Bound Spirits II (+2 Max HP steal) - gained after completing EoD B1F X times
* Immortality Seeker I (no bonus) - gained after completing EoD B2F once.
* Immortality Seeker II (+1 Att, +1 Magic) - gained after completing EoD B2F 10 times
* Immortality Seeker II (+2 Att, +2 Magic) - gained after completing EoD B2F X times
* Lava Cave Explorer I (no bonus) - gained after completing 1 Volcanic Citadel
* Lava Cave Explorer II (Defense +1) - gained after completing 10 Volcanic Citadel
* Lava Cave Explorer III (Defense +2) - gained after completing X Volcanic Citadel
* Mutant Life Discoverer I (no bonus) - gained after completing FT B1F once.
* Mutant Life Discoverer II ( +2 Max HP steal) - gained after completing FT B1F 10 times
* Mutant Life Discoverer III ( +3 Max HP steal) - gained after completing FT B1F X times
* Lost World Pioneer I (no bonus) - gained after completing Forbidden Island once.
* Lost World Pioneer II (defense +3) - gained after completing Forbidden Island 10 times
* Lost World Pioneer III (defense +3, attack +3, Magic +3) - gained after completing Forbidden Island X times
* Last Chaos Boundry (increase the EXP bonus for party +6%) - gained after completing Chaos Arena once
* Beyond Chaos Boundry (increase the EXP bonus for party +8%) - gained after completing Chaos Arena 10 times
* The New Beginning of Chaos (increase the EXP bonus for party +10%) - gained after completing Chaos Arena X times
PK/PvP Title:
* This is yet to be revealed or not yet achieved by any player as of the moment
Mission War Title:
* Weekly Score Titles
These ranks will be awarded based on the scores from the week (Score for 1 week + Total number of kills for one week) and will be ranked from highest to lowest. A maximum of seven wars will be counted, with the best seven performances taken into consideration.
You can see your personal score by pressing C. The color of your score depends on the amount of wars you took part in (more than 7 wars is marked with yellow).
Guardian: 10 characters for each Battle style(class) per World (Total 60 characters per World)
[HP UP +500, Resist Unmovable UP +60%, Resist Down UP +60%, Resist Knock Back UP +60%, Resist Stun UP +60% ]
Bringer: 1 character for each Battle style among 60 Guardians (Total 6 characters per World)
[HP UP +500, Resist Critical Rate UP +20%, Resist Critical Damage UP +60%, Sword Skill AMP UP +10%, Magic Skill AMP UP +10%, Critical Rate UP +5%]
Capella - Luminosity Bringer and Luminosity Guardian
Procyon - Storm Bringer and Storm Guardian
Killing members of opposing nation
* Luminous/Stormy Gladiator (no bonus) - gained after killing 1 member of opposing nation
* Luminous/Stormy Great Gladiator (Crit Rate resist +1%) - gained after killing 1000 members of opposing nation
* Luminous/Stormy Supreme Gladiator (Crit Rate resist +1%, Crit Dmg resist 3%) - gained after killing 2500 members of opposing nation
* Luminous/Stormy Officer (Crit Rate resist +2%, Crit Dmg resist 6%) - gained after killing 5000 members of opposing nation
* Luminous/Stormy Great Officer (Crit Rate resist +3%, Crit Dmg resist 9%) - gained after killing X members of opposing nation
Killing Guardian (S)
* Legacy Guardian(S) Hunter Lv1 (no bonus) - gained after killing Legacy Guardian (S) once
* Legacy Guardian(S) Hunter Lv2 (+1attack, +1 magic) - gained after killing Legacy Guardian (S) 10 times
Killing Guardian (M)
* Legacy Guardian(M) Hunter Lv1 (no bonus) - gained after killing Legacy Guardian (M) once
* Legacy Guardian(M) Hunter Lv2 (+1attack, +1 magic) - gained after killing Legacy Guardian (M) 10 times
Killing Guardian (L)
* Legacy Guardian(L) Hunter Lv1 (no bonus) - gained after killing Legacy Guardian (L) once
* Legacy Guardian(L) Hunter Lv2 (+1attack, +1 magic) - gained after killing Legacy Guardian (L) 10 times
* Sage´s Ensign Destroyer Lv. 1 (No Bonus) - gained after destroying an enemy nation Sage Ensign once.
Monster Title:
* Mongrel Hunter (no bonus)- gained after killing 1 Distichous Mongrel
* Novice Mongrel Hunter (+ 2% Alz drop)- gained after killing 10 Distichous Mongrel
* Adept Mongrel Hunter (+ X% Alz drop)- gained after killing X Distichous Mongrel
* Cauda Hunter (no bonus)- gained after killing 1 Virulent Cauda
* Novice Cauda Hunter (+ 2% Alz drop)- gained after killing 10 Virulent Cauda
* Adept Cauda Hunter (+ X% Alz drop)- gained after killing X Virulent Cauda
* Cockatrice Hunter (no bonus)- gained after killing 1 Ancient Cockatrice
* Novice Cockatrice Hunter (+ 2% Alz drop)- gained after killing 10 Ancient Cockatrice
* Adept Cockatrice Hunter (+ X% Alz drop)- gained after killing X Ancient Cockatrice
* Karion Hunter (no bonus)- gained after killing 1 Monakus Karion
* Novice Karion Hunter (+ 2% Alz drop)- gained after killing 10 Monakus Karion
* Adept Karion Hunter (+ X% Alz drop)- gained after killing X Monakus Karion
* Faello Hunter No Bonus - gained after killing 1 Berderk Faello
* Novice Faello Hunter (+2% Alz Drop) - gained after killing 10 Berderk Faello
* Adept Faello Hunter (+X% Alz Drop) - gained after killing X Berderk Faello
* Penna Hunter (no bonus)- gained after killing 1 FP-01 Magnus Penna
* Novice Penna Hunter (+ 2% Alz drop)- gained after killing 10 FP-01 Magnus Penna
* Adept Penna Hunter (+ X% Alz drop)- gained after killing X FP-01 Magnus Penna
* Rota Hunter (no bonus)- gained after killing 1 TA-01 Gravis Rota
* Novis Rota Hunter (+ 2% Alz drop)- gained after killing 10 TA-01 Gravis Rota
* Adept Rota Hunter (+ 3% Alz drop)- gained after killing X TA-01 Gravis Rota
* Quadra Hunter (no bonus)- gained after killing 1 MA-06 Quadra
* Novis Quadra Hunter (+ 2% Alz drop)- gained after killing 10 MA-06 Quadra
* Adept Quadra Hunter (+ 3% Alz drop)- gained after killing X MA-06 Quadra
* Pluma Hunter (no bonus)- gained after killing 1 UMD-03 Lautus Pluma
* Novis Pluma Hunter (+ 2% Alz drop)- gained after killing 10 UMD-03 Lautus Pluma
* Adept Pluma Hunter (+ X% Alz drop)- gained after killing X UMD-03 Lautus Pluma
Craft Title:
* Basic Crafting
* Novice Craftsman (no bonus) - gained at lvl 2 basic crafting
* Adept Craftsman (no bonus) - gained at lvl 3 basic crafting
* Expert Craftsman (no bonus) - gained at lvl 4 basic crafting
* Master Craftsman (no bonus) - gained at lvl 5 basic crafting
* Famed Craftsman (no bonus) - gained at lvl 6 basic crafting
* Fantastic Craftsman (no bonus) - gained at lvl 7 basic crafting
* Genius Craftsman (no bonus) - gained at lvl 8 basic crafting
* Legendary Craftsman (no bonus) - gained at lvl 9 basic crafting
Weapons Crafting
* Novice Katana Craftsman (no bonus) - gained at lvl 2 Katana crafting
* Adept Katana Craftsman(no bonus) - gained at lvl 3 Katana crafting
* Expert Katana Craftsman(no bonus) - gained at lvl 4 Katana crafting
* Master Katana Craftsman (no bonus) - gained at lvl 5 Katana crafting
* Famed Katana Craftsman (no bonus) - gained at lvl 6 Katana crafting
* Fantastic Katana Craftsman (no bonus) - gained at lvl 7 Katana crafting
* Novice Blade Craftsman (no bonus) - gained at lvl 2 Blade crafting
* Adept Blade Craftsman (no bonus) - gained at lvl 3 Blade crafting
* Expert Blade Craftsman (no bonus) - gained at lvl 4 Blade crafting
* Master Blade Craftsman (no bonus) - gained at lvl 5 Blade crafting
* Famed Blade Craftsman (no bonus) - gained at lvl 6 Blade crafting
* Fantastic Blade Craftsman (no bonus) - gained at lvl 7 Blade crafting
* Novice Daikatana Craftsman (no bonus) - gained at lvl 2 Daikatana crafting
* Adept Daikatana Craftsman (no bonus) - gained at lvl 3 Daikatana crafting
* Expert Daikatana Craftsman (no bonus) - gained at lvl 4 Daikatana crafting
* Master Daikatana Craftsman (no bonus) - gained at lvl 5 Daikatana crafting
* Famed Daikatana Craftsman (no bonus) - gained at lvl 6 Daikatana crafting
* Fantastic Daikatana Craftsman (no bonus) - gained at lvl 7 Daikatana crafting
* Novice Great Sword Craftsman (no bonus) - gained at lvl 2 Great Sword crafting
* Adept Great Sword Craftsman (no bonus) - gained at lvl 3 Great Sword crafting
* Expert Great Sword Craftsman (no bonus) - gained at lvl 4 Great Sword crafting
* Master Great Sword Craftsman (no bonus) - gained at lvl 5 Great Sword crafting
* Famed Great Sword Craftsman (no bonus) - gained at lvl 6 Great Sword crafting
* Fantastic Great Sword Craftsman (no bonus) - gained at lvl 7 Great Sword crafting
* Master Sword Smith (no bonus) - gained at lvl 7 in ALL Sword Types of crafting
Artifact Crafting
* Novice Orb Craftsman (no bonus) - gained at lvl 2 Orb crafting
* Adept Orb Craftsman (no bonus) - gained at lvl 3 Orb crafting
* Expert Orb Craftsman (no bonus) - gained at lvl 4 Orb crafting
* Master Orb Craftsman (no bonus) - gained at lvl 5 Orb crafting
* Famed Orb Craftsman (no bonus) - gained at lvl 6 Orb crafting
* Fantastic Orb Craftsman (no bonus) - gained at lvl 7 Orb crafting
* Novice Crystal Craftsman (no bonus) - gained at lvl 2 Crystal crafting
* Adept Crystal Craftsman (no bonus) - gained at lvl 3 Crystal crafting
* Expert Crystal Craftsman (no bonus) - gained at lvl 4 Crystal crafting
* Master Crystal Craftsman (no bonus) - gained at lvl 5 Crystal crafting
* Famed Crystal Craftsman (no bonus) - gained at lvl 6 Crystal crafting
* Fantastic Crystal Craftsman (no bonus) - gained at lvl 7 Crystal crafting
* Novice Ring Craftsman (no bonus) - gained at lvl 2 Ring crafting
* Adept Ring Craftsman (no bonus) - gained at lvl 3 Ring crafting
* Expert Ring Craftsman (no bonus) - gained at lvl 4 Ring crafting
* Master Ring Craftsman (no bonus) - gained at lvl 5 Ring crafting
* Famed Ring Craftsman (no bonus) - gained at lvl 6 Ring crafting
* Fantastic Ring Craftsman (no bonus) - gained at lvl 7 Ring crafting
* Novice Amulet Craftsman (no bonus) - gained at lvl 2 Amulet crafting
* Adept Amulet Craftsman (no bonus) - gained at lvl 3 Amulet crafting
* Expert Amulet Craftsman (no bonus) - gained at lvl 4 Amulet crafting
* Master Amulet Craftsman (no bonus) - gained at lvl 5 Amulet crafting
* Famed Amulet Craftsman (no bonus) - gained at lvl 6 Amulet crafting
* Fantastic Amulet Craftsman (no bonus) - gained at lvl 7 Amulet crafting
* Master Artifact Smith (no bonus) - gained at lvl 7 in ALL Artifact Types of crafting
Martial Crafting
* Novice Hands Craftsman (no bonus) - gained at lvl 2 Hands crafting
* Adept Hands Craftsman (no bonus) - gained at lvl 3 Hands crafting
* Expert Hands Craftsman (no bonus) - gained at lvl 4 Hands crafting
* Master Hands Craftsman (no bonus) - gained at lvl 5 Hands crafting
* Famed Hands Craftsman (no bonus) - gained at lvl 6 Hands crafting
* Fantastic Hands Craftsman (no bonus) - gained at lvl 7 Hands crafting
* Novice Shoes Craftsman (no bonus) - gained at lvl 2 Shoes crafting
* Adept Shoes Craftsman (no bonus) - gained at lvl 3 Shoes crafting
* Expert Shoes Craftsman (no bonus) - gained at lvl 4 Shoes crafting
* Master Shoes Craftsman (no bonus) - gained at lvl 5 Shoes crafting
* Famed Shoes Craftsman (no bonus) - gained at lvl 6 Shoes crafting
* Fantastic Shoes Craftsman (no bonus) - gained at lvl 7 Shoes crafting
* Novice HeadPiece Craftsman (no bonus) - gained at lvl 2 HeadPiece crafting
* Adept HeadPiece Craftsman (no bonus) - gained at lvl 3 HeadPiece crafting
* Expert HeadPiece Craftsman (no bonus) - gained at lvl 4 HeadPiece crafting
* Master HeadPiece Craftsman (no bonus) - gained at lvl 5 HeadPiece crafting
* Famed HeadPiece Craftsman (no bonus) - gained at lvl 6 HeadPiece crafting
* Fantastic HeadPiece Craftsman (no bonus) - gained at lvl 7 HeadPiece crafting
* Novice Suits Craftsman (no bonus) - gained at lvl 2 Suits crafting
* Adept Suits Craftsman (no bonus) - gained at lvl 3 Suits crafting
* Expert Suits Craftsman (no bonus) - gained at lvl 4 Suits crafting
* Master Suits Craftsman (no bonus) - gained at lvl 5 Suits crafting
* Famed Suits Craftsman (no bonus) - gained at lvl 6 Suits crafting
* Fantastic Suits Craftsman (no bonus) - gained at lvl 7 Suits crafting
* Master Martial Smith (no bonus) - gained at lvl 7 in ALL Martial Types of crafting
Battle Crafting
* Novice Gloves Craftsman (no bonus) - gained at lvl 2 Gloves crafting
* Adept Gloves Craftsman (no bonus) - gained at lvl 3 Gloves crafting
* Expert Gloves Craftsman (no bonus) - gained at lvl 4 Gloves crafting
* Master Gloves Craftsman (no bonus) - gained at lvl 5 Gloves crafting
* Famed Gloves Craftsman (no bonus) - gained at lvl 6 Gloves crafting
* Fantastic Gloves Craftsman (no bonus) - gained at lvl 7 Gloves crafting
* Novice Boots Craftsman (no bonus) - gained at lvl 2 Boots crafting
* Adept Boots Craftsman (no bonus) - gained at lvl 3 Boots crafting
* Expert Boots Craftsman (no bonus) - gained at lvl 4 Boots crafting
* Master Boots Craftsman (no bonus) - gained at lvl 5 Boots crafting
* Famed Boots Craftsman (no bonus) - gained at lvl 6 Boots crafting
* Fantastic Boots Craftsman (no bonus) - gained at lvl 7 Boots crafting
* Novice Headgear Craftsman (no bonus) - gained at lvl 2 Headgear crafting
* Adept Headgear Craftsman (no bonus) - gained at lvl 3 Headgear crafting
* Expert Headgear Craftsman (no bonus) - gained at lvl 4 Headgear crafting
* Master Headgear Craftsman (no bonus) - gained at lvl 5 Headgear crafting
* Famed Headgear Craftsman (no bonus) - gained at lvl 6 Headgear crafting
* Fantastic Headgear Craftsman (no bonus) - gained at lvl 7 Headgear crafting
* Novice Coat Craftsman (no bonus) - gained at lvl 2 Coat crafting
* Adept Coat Craftsman (no bonus) - gained at lvl 3 Coat crafting
* Expert Coat Craftsman (no bonus) - gained at lvl 4 Coat crafting
* Master Coat Craftsman (no bonus) - gained at lvl 5 Coat crafting
* Famed Coat Craftsman (no bonus) - gained at lvl 6 Coat crafting
* Fantastic Coat Craftsman (no bonus) - gained at lvl 7 Coat crafting
* Master Battle Smith (no bonus) - gained at lvl 7 in ALL Battle Types of crafting
Armor Crafting
* Novice Gauntlet Craftsman (no bonus) - gained at lvl 2 Gauntlet crafting
* Adept Gauntlet Craftsman (no bonus) - gained at lvl 3 Gauntlet crafting
* Expert Gauntlet Craftsman (no bonus) - gained at lvl 4 Gauntlet crafting
* Master Gauntlet Craftsman (no bonus) - gained at lvl 5 Gauntlet crafting
* Famed Gauntlet Craftsman (no bonus) - gained at lvl 6 Gauntlet crafting
* Fantastic Gauntlet Craftsman (no bonus) - gained at lvl 7 Gauntlet crafting
* Novice Greaves Craftsman (no bonus) - gained at lvl 2 Greaves crafting
* Adept Greaves Craftsman (no bonus) - gained at lvl 3 Greaves crafting
* Expert Greaves Craftsman (no bonus) - gained at lvl 4 Greaves crafting
* Master Greaves Craftsman (no bonus) - gained at lvl 5 Greaves crafting
* Famed Greaves Craftsman (no bonus) - gained at lvl 6 Greaves crafting
* Fantastic Greaves Craftsman (no bonus) - gained at lvl 7 Greaves crafting
* Novice Visor Craftsman (no bonus) - gained at lvl 2 Visor crafting
* Adept Visor Craftsman (no bonus) - gained at lvl 3 Visor crafting
* Expert Visor Craftsman (no bonus) - gained at lvl 4 Visor crafting
* Master Visor Craftsman (no bonus) - gained at lvl 5 Visor crafting
* Famed Visor Craftsman (no bonus) - gained at lvl 6 Visor crafting
* Fantastic Visor Craftsman (no bonus) - gained at lvl 7 Visor crafting
* Novice Plate Craftsman (no bonus) - gained at lvl 2 Plate crafting
* Adept Plate Craftsman (no bonus) - gained at lvl 3 Plate crafting
* Expert Plate Craftsman (no bonus) - gained at lvl 4 Plate crafting
* Master Plate Craftsman (no bonus) - gained at lvl 5 Plate crafting
* Famed Plate Craftsman (no bonus) - gained at lvl 6 Plate crafting
* Fantastic Plate Craftsman (no bonus) - gained at lvl 7 Plate crafting
* Master Armor Smith (no bonus) - gained at lvl 7 in ALL Armor Types of crafting
Other Title:
* Colony Trainee (+3 skill EXP bonus) - gained after completing "Battle Style Levelling Information" lvl 5 quest part of your class chain of quests ( Warrior, Blader, Wizard...)
* The Beginning of the Human Age ( HP +50, +1 honour point) - gained after completing "The Human Age" lvl 99 quest part of the "Again, the story of humans" chain of quests.
* Colony Graduate ( +3 honour points) - gained after achieving class rank 11 ( lvl 100 BSLV)
* Billionaire (no bonus) - 1billion (1,000,000,000) Alz in inventory
* 10 Billionaire (no bonus) - 10billion (10,000,000,000) Alz in inventory
* Nevareth Frontier (no bonus) - gained at lvl 170
Credit: This list was made by TheTitan of CabalOnline Forum
May 5, 2009
April 30, 2009
Sharing Your Gaming Life With Your Love Life
Since the dawn of MMORPG, it has been a perennial problem for couples to enjoy each other's company. Before, one only has to compete with a partner's family or friends when it comes to spending time. Now, gaming time has been included into the mix and has caused more problems than anyone outside the gaming life could ever imagine.
Before I proceed, I have to admit that I honestly do not know why I suddenly have this idea of telling you people how to enjoy gaming and the company of your girlfriend/boyfriend or wife/husband when I myself have lost my girlfriend to some guy he met through playing an online game. But fret not, for I will also give you the pros and cons of such a set-up.
Let's continue.
There was once a saying that went "DotA: Breaking Relationships" (Defense of The Ancients is one of the popular games in the local gaming scene since its release in the market) because most guys would forget picking up their girlfriends after school or always being late for a date whenever they are completely engrossed into playing. Fortunately, some brilliant guys figured they can just teach their girlfriends how to play the game and turn their former solely gaming life into a dual-purpose activity: personal recreation and a date.
I have dug up a video on how guys can turn their girlfriends into gamers but the tips enumerated herein are also applicable to girls who want to make gamers out of their men:
Now, for the pros:
1. You are now united in a single "world".
2. You get to spend time with each other by playing together, either by having him/her beside you (game consoles) or in each other's house (online gaming).
3. You get to know each other.
4. You have fun together.
The cons:
1. Like my story, there is a risk of having him/her be flirted with by a random online person. This won't be a problem if he/she is loyal to you. Otherwise, note that you have been warned.
2. There is a possibility for either one of you to be completely focused on individual gaming. Remember that it is still a "partner activity". It wouldn't hurt your score or EXP if you talk to each other while playing.
People in a relationship are supposed to bridge the gap to help each other grow and learn. They should lessen the division and distinction between "his activities" and "her activities". Instead, create an atmosphere that will make both of them feel that they can simply crash into whatever you're doing because they want to know and understand why you're having so much fun with it.
And gaming is no exception.
Before I proceed, I have to admit that I honestly do not know why I suddenly have this idea of telling you people how to enjoy gaming and the company of your girlfriend/boyfriend or wife/husband when I myself have lost my girlfriend to some guy he met through playing an online game. But fret not, for I will also give you the pros and cons of such a set-up.
Let's continue.
There was once a saying that went "DotA: Breaking Relationships" (Defense of The Ancients is one of the popular games in the local gaming scene since its release in the market) because most guys would forget picking up their girlfriends after school or always being late for a date whenever they are completely engrossed into playing. Fortunately, some brilliant guys figured they can just teach their girlfriends how to play the game and turn their former solely gaming life into a dual-purpose activity: personal recreation and a date.
I have dug up a video on how guys can turn their girlfriends into gamers but the tips enumerated herein are also applicable to girls who want to make gamers out of their men:
Now, for the pros:
1. You are now united in a single "world".
2. You get to spend time with each other by playing together, either by having him/her beside you (game consoles) or in each other's house (online gaming).
3. You get to know each other.
4. You have fun together.
The cons:
1. Like my story, there is a risk of having him/her be flirted with by a random online person. This won't be a problem if he/she is loyal to you. Otherwise, note that you have been warned.
2. There is a possibility for either one of you to be completely focused on individual gaming. Remember that it is still a "partner activity". It wouldn't hurt your score or EXP if you talk to each other while playing.
People in a relationship are supposed to bridge the gap to help each other grow and learn. They should lessen the division and distinction between "his activities" and "her activities". Instead, create an atmosphere that will make both of them feel that they can simply crash into whatever you're doing because they want to know and understand why you're having so much fun with it.
And gaming is no exception.
April 28, 2009
Cabal Blader: STR or DEX?
Cabal Bladers have been dubbed as dual purpose killing machines, having the ability to both be good in PVP as well as PVE. This means that they can withstand one on one combat against other players and at the same time go head to head with mobs in dungeons and maps.
With this in mind, several players have created a myth about Bladers concerning stat distribution. It has already been a practice in Cabal that a Blader who prefers PVP should invest in a higher Str for higher attack and defense while one who enjoys killing mobs is to have a higher Dex for higher defense rate.
Throughout my gaming experience as a Cabal Blader, I have spent millions of alz (Cabal's in-game currency) buying extract potions as per advice of my friends and guildmates to "fix" my character's statistics. I have changed back and forth from being a so-called Dex-type to Str-type for countless times.
On my personal experience, I have proven that there is no difference whether you have a higher Dex or a higher Str.
First, take note of this Stat Distribution Variablity Table:

Based on the table, you can easily notice and realize that the attribute given is the same whatever statistic distribution you prefer. However, this will not be applicable for a Blader who, for whatever reason, actually decides to invest on Int (please DO NOT ever do this if you are a Blader).
As per the case of wearing an armor set against a martial set, it is best that one merely meets the requirement for the set.
As an example, here are my current stats at Level 144:
Str: 520
Int: 64
Dex: 550
With those stats, I can wear both the armor set and martial set (although I still need 3 stat points for my Int to use a +7 mithril blade or katana). It is also more than enough to withstand mobs and win PVPs. Obviously, it is because Str and Dex give the same attribute whichever way you put them.
Misconceptions are created by players themselves. Therefore, only players can clear them up and perhaps break a few myths surrounding the game.
Credit to Bale_Fire of E-Games Forum, Cabal Blader Section for the image and the idea for this article
With this in mind, several players have created a myth about Bladers concerning stat distribution. It has already been a practice in Cabal that a Blader who prefers PVP should invest in a higher Str for higher attack and defense while one who enjoys killing mobs is to have a higher Dex for higher defense rate.
Throughout my gaming experience as a Cabal Blader, I have spent millions of alz (Cabal's in-game currency) buying extract potions as per advice of my friends and guildmates to "fix" my character's statistics. I have changed back and forth from being a so-called Dex-type to Str-type for countless times.
On my personal experience, I have proven that there is no difference whether you have a higher Dex or a higher Str.
First, take note of this Stat Distribution Variablity Table:

Based on the table, you can easily notice and realize that the attribute given is the same whatever statistic distribution you prefer. However, this will not be applicable for a Blader who, for whatever reason, actually decides to invest on Int (please DO NOT ever do this if you are a Blader).
As per the case of wearing an armor set against a martial set, it is best that one merely meets the requirement for the set.
As an example, here are my current stats at Level 144:
Str: 520
Int: 64
Dex: 550
With those stats, I can wear both the armor set and martial set (although I still need 3 stat points for my Int to use a +7 mithril blade or katana). It is also more than enough to withstand mobs and win PVPs. Obviously, it is because Str and Dex give the same attribute whichever way you put them.
Misconceptions are created by players themselves. Therefore, only players can clear them up and perhaps break a few myths surrounding the game.
Credit to Bale_Fire of E-Games Forum, Cabal Blader Section for the image and the idea for this article
April 24, 2009
Off-topic: Drum Lessons
FOR ANYONE WHO'S INTERESTED IN DRUM LESSONS:
My sempai, Xley (drummer of local j-band Do'ahou, CAB Story, and indie band Neruda) will be accepting students starting May. Rate is 250/hr.
PM me or reply to this entry if interested.
My sempai, Xley (drummer of local j-band Do'ahou, CAB Story, and indie band Neruda) will be accepting students starting May. Rate is 250/hr.
PM me or reply to this entry if interested.
April 12, 2009
A Comparison of Philippine Gaming Companies
March 22, 2009
Cabal To Release New Dungeon Map
As per GM Boom's post in Plurk, Cabal Ph will be opening the Forbidden Island Dungeon on April 14.
The dungeon's requirement for entry is for your character level to be 125 or higher. Regarding the entry item, GM Boom has not yet confirmed whether it is the Unknown Item that has been constantly popping up when players open Edeza's Lamp.
This is something for all Cabalists to watch out for!
The dungeon's requirement for entry is for your character level to be 125 or higher. Regarding the entry item, GM Boom has not yet confirmed whether it is the Unknown Item that has been constantly popping up when players open Edeza's Lamp.
This is something for all Cabalists to watch out for!
Rohan: First-Hand Experience
I had a good-enough PC to get me the opportunity to be one of the few Filipino gamers to participate in the Close Beta Testing of Rohan Online, released under LevelUp Games.
It took me to the edge of my seat!
I chose to be a Dekan, due to its dark profile and mysterious aura. Dekans are swift and have skills similar to those of a Cabal Blader, but with more oomph to keep you wanting to get your character stronger.
First-timers might be surprised to see other players named "Dekan" or "Dhan". It is because only characters in Peace Mode can see other players' names. This also means that you cannot see a character's name when he is in Attack mode, even if you are in Peace Mode. This gives players enough confidence when they want to PK you (since Rohan is PK-based).
The game is not overrated - it has very meticulous graphics with scenic backgrounds and realistic environment that will completely remind you of Lord of the Rings (especially when I was battling those Drhyses because they looked like Ents). Characters are equipped with interesting skills with action-packed graphics that will make you feel like you are the one executing those attacks.
And I didn't even have an audio card to begin with - which means the action will make your heart pound even without any sound or music accompanying your gaming.
The only downside to this game is the only irritating bug I encountered - the mobs disappear if you are in a crowded map. Because of this, your character gets attacked by aggressive monsters and you'll end up dead without even knowing why. I thought it was just because of lag but after checking my internet connection speed, I confirmed it was a bug.
Rohan Online Open Beta begins this April.
It took me to the edge of my seat!
I chose to be a Dekan, due to its dark profile and mysterious aura. Dekans are swift and have skills similar to those of a Cabal Blader, but with more oomph to keep you wanting to get your character stronger.
First-timers might be surprised to see other players named "Dekan" or "Dhan". It is because only characters in Peace Mode can see other players' names. This also means that you cannot see a character's name when he is in Attack mode, even if you are in Peace Mode. This gives players enough confidence when they want to PK you (since Rohan is PK-based).
The game is not overrated - it has very meticulous graphics with scenic backgrounds and realistic environment that will completely remind you of Lord of the Rings (especially when I was battling those Drhyses because they looked like Ents). Characters are equipped with interesting skills with action-packed graphics that will make you feel like you are the one executing those attacks.
And I didn't even have an audio card to begin with - which means the action will make your heart pound even without any sound or music accompanying your gaming.
The only downside to this game is the only irritating bug I encountered - the mobs disappear if you are in a crowded map. Because of this, your character gets attacked by aggressive monsters and you'll end up dead without even knowing why. I thought it was just because of lag but after checking my internet connection speed, I confirmed it was a bug.
Rohan Online Open Beta begins this April.
March 20, 2009
Highstreet 5: worth spending money on?
Highstreet 5 is a casual online dance RPG that allows players to customize the physical attributes of an avatar and show off cool dance moves in street party locations such as a school, alley, and even in a subway.
Any Highstreet 5 player will easily notice how much time and effort EagleGames is putting for their game to beat every other casual online game available in the market.
In the Philippines, with E-Games' Audition Dance Battle as its biggest - and probably only - competition, EagleGames came up with a perfectly clever solution. They increased their IRL cash to in-game cash conversion, therefore even if you top up your account with only 100PHP, your account receives 1040 Points, thus allowing you to shop for more in-game items. Compared to Audition's equal conversion (100PHP will get you 100 Points as well), Highstreet 5's tactic gives players an equal chance to avail of items fit for a student's budget.
Another noteworthy strategy is that they sell Highstreet 5's in-game cash items at incredibly lower prices compared to that of Audition. For instance, one can purchase a suit (a clothing set consisting of a top, pants or skirt, shoes, and/or accessories such as a cap or glasses) for only 450 Points which by conversion will only cost you less than 50PHP, while the same set for the same price is worth 450PHP in Audition. What's even better is that for an item to be "forever" (the item will not disappear from your inventory, termed "indefinite" in Audition) yours, you simply triple its basic price and presto, your favorite outfit is yours until you decide to delete your account.
To keep the profit coming, there are monthly events for players to participate in, all focused on rewarding players who top up their accounts most within a certain period of time. The impressive part here is that the rewards they give are yours, oh yes, forever. They also happen to be items that you cannot purchase at the in-game mall or online store - you really have to spend and top up your account if you want them to be yours.
Of course not everyone wants to spend for an online game, right? But in Highstreet 5, every Point you spend in the in-game mall is converted into a point for your Family (or guild). The more points your Family gets from your Point-spending spree, the higher your Family level. Example, once your Family total reaches 10,000 Points, your Family becomes a Level 2 guild, therefore enabling your Family to invite more members and appoint more officers. It also adds to the prestige of having not only high level players who can easily kick anybody's ass but a guild that can buy their way to fashion as well.
Surely, it is not practical to spend so much money on online gaming, especially on clothes you can't wear yourself or pets that will never cuddle up to you. But hey, if the game makes you happy and brings to "online gaming life" all your fantasies, Highstreet 5 is the game for you to cough up your cash on.
Any Highstreet 5 player will easily notice how much time and effort EagleGames is putting for their game to beat every other casual online game available in the market.
In the Philippines, with E-Games' Audition Dance Battle as its biggest - and probably only - competition, EagleGames came up with a perfectly clever solution. They increased their IRL cash to in-game cash conversion, therefore even if you top up your account with only 100PHP, your account receives 1040 Points, thus allowing you to shop for more in-game items. Compared to Audition's equal conversion (100PHP will get you 100 Points as well), Highstreet 5's tactic gives players an equal chance to avail of items fit for a student's budget.
Another noteworthy strategy is that they sell Highstreet 5's in-game cash items at incredibly lower prices compared to that of Audition. For instance, one can purchase a suit (a clothing set consisting of a top, pants or skirt, shoes, and/or accessories such as a cap or glasses) for only 450 Points which by conversion will only cost you less than 50PHP, while the same set for the same price is worth 450PHP in Audition. What's even better is that for an item to be "forever" (the item will not disappear from your inventory, termed "indefinite" in Audition) yours, you simply triple its basic price and presto, your favorite outfit is yours until you decide to delete your account.
To keep the profit coming, there are monthly events for players to participate in, all focused on rewarding players who top up their accounts most within a certain period of time. The impressive part here is that the rewards they give are yours, oh yes, forever. They also happen to be items that you cannot purchase at the in-game mall or online store - you really have to spend and top up your account if you want them to be yours.
Of course not everyone wants to spend for an online game, right? But in Highstreet 5, every Point you spend in the in-game mall is converted into a point for your Family (or guild). The more points your Family gets from your Point-spending spree, the higher your Family level. Example, once your Family total reaches 10,000 Points, your Family becomes a Level 2 guild, therefore enabling your Family to invite more members and appoint more officers. It also adds to the prestige of having not only high level players who can easily kick anybody's ass but a guild that can buy their way to fashion as well.
Surely, it is not practical to spend so much money on online gaming, especially on clothes you can't wear yourself or pets that will never cuddle up to you. But hey, if the game makes you happy and brings to "online gaming life" all your fantasies, Highstreet 5 is the game for you to cough up your cash on.
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