October 5, 2011

Preview: Ultimate Marvel Vs. Capcom 3 Gives Gamers a More Tactical Fighter

Ultimate Marvel Vs. Capcom 3 will give fighting fans the game they wished was released in the original Marvel Vs. Capcom 3: Fate of Two Worlds game. Not only will Ultimate Marvel Vs. Capcom 3 feature a more extensive roster, featuring 50 fighters (including Capcom’s Strider and Firebrand, as well as Marvel’s Ghost Rider and Hawkeye), but it will also be a much more tactical and strategic game than its predecessor.
Capcom has modified several fighters from MvC3 so that they can have better control of different areas of the board. For instance, Magneto is now a little slower, more strategic character. The master of magnetism can pull a character towards him or push a fighter away from him. Magneto can also use his mastery of electromagnetism to pull a fighter right out of the air mid-jump.

Storm also has more zoning powers. X-Men’s weather goddess can force opposing fighters into different areas of the board now using her wind. Capcom’s goal was to make its characters utilize the space about them more and push the fighting genre more into a heavily strategic game. If you favored Dormamu in MvC3, you will definitely like these adjustments. Dormamu used portals to control the area in front of him, creating a near portal, a mid-range portal and a far portal to suck in opponents.


Marvel’s Doctor Strange also becomes another master of space and distance in the Ultimate edition. He uses magical orbs to set off an intricate web of explosions. As Doctor Strange, you can lay down yellow orbs at different areas of the board. Then, you will place a final red orb, which will mark the final spot of the explosion. It’s a great way to force your opponent into close quarter combat because they will be afraid of being near the red orb when it explodes. It takes some getting used to. However, once you learn the controls (which in my opinion felt easier to execute with a control pad than my preferred fightstick), Doctor Strange can be deadly.

Also newly introduced in the Ultimate edition is Hawkeye. He has 16 different arrow effects. You can ensnare opponents in a chain net, freeze them or electrocute them amongst other things. Ghost Rider, on the other hand, uses his chain to fight more like Dhalsim.



Other Changes:
Wolverine now has a Swiss Cheese attack that is similar to E. Honda’s 100-hand slap, while Ryu gets a powered up Shin Hadouken that can bounce off of walls. Ryu can also perform a hurricane kick that actually has a hurricane (I still wish Ken was in the game). Taskmaster will use his sword at the end of a combo. Spencer will be able to perform a downwards slam from the air.

There are eight new stages in the game. They integrate Capcom elements into the Marvel world, such as Akuma and Metro City stage crossovers. There will also be a few easter eggs for fans. The Resident Evil Lab will show off liquors with everything around it on fire. And, just in case you didn’t know, Stryder and Nemesis will be available to kick butt too.

Ultimate Marvel vs Capcom 3 hits the Xbox 360 and PS3 on November 15.

Credits: http://www.buzzfocus.com
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