August 10, 2012

Dragon Nest: Barbarian Skill Build

Along with an increase in the level cap comes a time for us to make choice: What's going to be my next job class?

Dragon Nest SEA is already giving teasers for the level 50 cap, posting in their social networking sites stuff that would definitely excite anyone who's had an awesome time in Lagendia. And because my character is a Mercenary, it is only self-serving for me to check out my options, whether I'll be a Barbarian or a Destroyer.

As early as now, I'm sharing to you what I have found online and hopefully it will be useful to you, too.

 The Barbarian is truly a force to be reckoned with. His unyielding strength knows no bounds as he relentlessly pummels his opponents, breaking their spirit and bones in one single blow. Ashes to ashes, dust to dust, amen!

First of all , I would like to emphasis that Skill Builds are very unique and meant to be cope with gamers' play style. So , take this as a guide line but don't follow it solely.

Before going into details of the Barbarian Build, as usual, I will show the description of the 3 new skills first.

Barbarian Skills
  • Heat Combo: 12% Chance at lvl2 to inflict additional phy. damage equal to your attack status. CD 7sec.
  • Stomp EX: Enhanced version of Stomp, with improved AOE. The 2nd wave of stomp EX deal 30% additional damage and also induce slow effect.
  • Bone Crash: Leap into the air and deal phy dmg 395.6%+1740 at lv1, cd 35sec. Induce “bone break” effect which deals additional 239 damage  per hit for 10sec. Damage increase applies even if the target is hit by your party member. Direction can be controlled in air too.
Alright, let’s take a look at the build.

Before I start, I wish to state that this build given is mainly for PvE because certain skills like Rising Slash and Drop Kick, which are good in PvP are ignored. The build shown also has 23 SP remaining.

Warrior Skills
  • Circle Break – Ignored in the build because Mercenary has really too many skills to spam.
  • Impact Wave – Ignored because of same reason as above and it is a magic type attack skill.
  • Rising Slash – Ignored because Mercenary has really too many skills to spam.
  • Heavy Slash – Lv 5 in this build. Pre-requisite for skills in Mercenary Tree.
  • Relieve – This skill was raised to level 4 because of the lower cooldown, but not max-ed on 5. Points were used on Dash Kick.
  • Dash – Lv 5 max-ed.
  • Dash Kick – Lv 3. I am not sure why this is added because it seems like a useless skill. I would use the SP from here on Drop Kick or Rising Slash or Relieve. This skill is learnt probably as a consequential attack after Dashing. Normally, people would use Dash Upper to attack right after Dash but since this build wanted to focus more on howls, there isn’t enough SP to add Dash Upper and Soccer Kick Combo.
  • Physical Mastery/Mental Mastery/Mental Training – In this build, all 3 skills are max-ed. Personal preference again to see if you need SP else where. Refer to discussion on other Warrior Skills above.
Mercenary Skills
  • Taunting Howl – Lv 4. Probably added for additional duration and better debuffing capabilities. Another Barbarian build which I am in favour of is the one in MMOsite forum. He is one of the strongest Barbarian in DN CN and has killed the Sea Dragon before. He added lv 10 for Taunting Howl. Do check out his guide for more reference. I realise it really makes quite a big difference when this skill is raised high. Duration 15 seconds, cooldown 25.5 seconds. Debuff damage by 20% and critical by 40% and the skill is usable again after just 10.5 seconds. Simply Amazing. Do also note that there is a new update to limit (80%) how much damage-received reduction you can debuff on a monster. So using lv 10 Taunting Howl with Devastating Howl will no longer give you 100% damage-received reduction.
  • Stomp – Lv 11 to unlock Stomp Ex.
  • Disenchanting Howl – Lv 3. Better debuffing. Nuff said.
  • Battle Howl – Lv 4 instead of max-ed. Probably needed more points in Taunting Howl and Disenchanting Howl for balance.
  • Whirlwind/Rolling Attack – Both only at lv 3. This build focuses more on support, that is why the damage is not taken into consideration.
  • Iron Skin – Lv 5. From lv 4 to 5, the increase is 2.5% and not 5% from lv 1 to 4 per level. That is the reason why some people may prefer to stick to lv 4 and use the SP elsewhere.
  • Panic Howl – Lv 1. Personal preference whether to increase or not.
  • Devastating Howl – IMO, lv 1 is enough but this build is at lv 2.
Barbarian Skills
  • Stomp EX – Lv 1. To learn this skill, Stomp is at lv 11 with 40% speed debuff. With the enhanced AOE and additional 30% damage, this skill seems like not a bad skill. But there are people who don’t like it as well, thinking that it is not necessary. Previously while playing Force User, I tried using Slow Area at lv 1 with 40% speed debuff and I don’t really see much a difference. Maybe it is just me. Judge by yourself if you want this additional speed debuff and 30% damage or do you want better supportive capabilities by improving your howls or even better damage by improving your Whirlwind and Rolling Attack.
  • Heat Combo – Lv 2 for 12% activation chance. If you think 10% is enough, reduce to lv 1 instead.
  • Bone Crash – Lv 1. Please please don’t drop this skill. It is a very important skill. Look at the description and you will know how much it benefits a party.
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