Showing posts with label cabal episode 3. Show all posts
Showing posts with label cabal episode 3. Show all posts

July 25, 2009

Cabal: New Dungeons Altar of Siena B2F and Panic Cave Coming Soon

Although most Cabal players still haven't gotten over Episode 3: Soul and Siena, ESTsoft, the company responsible for bringing us this top sci-fi fantasy game, has given previews of an upcoming update to the great MMORPG Cabal.

The Cabal KR website has features about Altar of Siena B2F, a follow up to the already released AoS B1F. Also, a new dungeon called Panic Cave is bound to be introduced into the game soon.





























Cabal will keep us playing with their cool game updates and latest patch.

Credits: Cabal EU, Cabal KR and YouTube

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July 19, 2009

Cabal: Essence Runes Drop Locations

As Cabal players engage themselves in the world of Soul and Siena, only a few still know exactly where to loot the Essence Runes which are equipments necessary for Soul Ability ( Please refer to this post for more info on Soul Ability and Essence Runes )

Please note that drops may be random but these so far are the common ones based on player experiences.

Level 120 Runes

* Exp
1. Lakeside: Iron Golem / Bloody Orc
* Skill Exp
1. Pontus Ferrum
2. Forgotten Temple B2F
* Party Exp
1. Altar of Siena
2. Mutant Forest: Ectoleaves/Brannies/Gnolls/Mossites
* Pet Exp
1. Lakeside 3: Iron Gargoyle/Golem
2. Forgotten Temple B1F: Vice Velichra
3. Pontus Ferrum: Brachium




Level 123 Runes

* Alz Drop Amount
1. EoD B1F: General Zombie Pit
2. EoD B2F
* Alz Drop Rate
1. Forgotten Temple B1F
* Alz Bomb Rate
1. Lakeside: Bloody Ogres
2. Pontus Ferrum: All Mobs
3. EoD B1F
4. EoD B2F




Level 126 Runes

* Attack Rate
1. Volcanic Citadel: Dark Knight/Phalanx
2. EoD B1F
3. EoD B2F
4. Forgotten Temple B1F
* Defence Rate
1. Lakeside : Gargoyle / Orc
2. Forbidden Island
3. Forgotten Temple B1F




Level 129 Runes

* Down Resist
1. EoD B2F
* Knockback Resist
1. Lakeside: Dark Minotaurus / Iron Golem
2. Forbidden Island
* Stun Resist
1. Volcanic Citadel : Dark Assassin / Dark Priest
2. EoD B2F
3. Forgotten Temple B1F




Level 132 Runes

* STR increase
1. EoD B1F
2. Forgotten Temple B1F
* INT increase
1. EoD B2F: Chest (last)
2. Lakeside: Harpy Warrior / Dark Minotaurus
* DEX increase
1. Lakeside: Iron Gargoyle
2. Volcanic Citadel: Chest




Level 135 Runes

* HP increase
1. Pontus Ferrum: Cornus, first mobs, Palida
* MP increase
1. Forgotten Temple B2F
2. Lakeside: Bloody Orcs/Mages




Level 138 Runes

* Attack increase
1. Altar of Siena: Chest (last)
* Magic increase
1. Altar of Siena: Chest (last)
* Defence increase
1. Mutant Forest




Level 141 Runes

* HP Absorb Limit
1. FT B1F
* MP Absorb Limit
1. Mutant Forest: All mobs
2. EoD B1F
* HP Absorb
1. Forgotten Temple B2F: Chest
* MP Absorb
1. Mutant Forest: All mobs
2. Altar of Siena
3. EoD B1F




Level 144 Runes

* Sword Amp
1. Pontus Ferrum: Trickor
2. EoD B2F
3. Mutant Forest: Branny
* Magic Amp
1. Forgotten Temple B1F Last Chest
2. Forgotten Temple B2F
3. Pontus Ferrum: Cornus

List will be updated every now and then.

Keep exploring Soul and Siena to experience Soul Ability.

Credits: Cabal EU Forum

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July 15, 2009

Cabal Altar of Siena Final Boss

Cabal's latest update, Soul and Siena, made its way to the local gaming scene yesterday, July 14. With the latest patch came a new dungeon, Altar of Siena which is one for high level characters to explore.

Altar of Siena is located right smack in the middle of Mutant Forest and entry to the dungeon is limited to high level characters, specifically level 135 and above. Veteran Cabal players already know how difficult the level 125 dungeons are, namely Forbidden Temple B2F and Forbidden Island. Even level 140 characters have a hard time finishing those two aforementioned dungeons, so you guys probably have an idea just how tough the Altar of Siena might be.

For those who have already braved the new dungeon and successfully finished it, it must have been quite a fulfillment to do so. The dungeon boasts of its exclusivity as the only location where the Sig Metal Armors can be looted, pretty much like the Forbidden Island wherein Sig Metal Weapons are dropped.

For those who have attempted to enter the Altar of Siena yet failed to complete it, here is an idea of how fighting the Final Boss feels like.



watch more Game Trailers and Videos


Explore the Altar of Siena! Cabal Episode 3: Soul and Siena is an adventure no gamer should miss.

Credits: Gamerstube

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July 14, 2009

Cabal Soul and Siena Now Implemented

Today marks the Philippine release of the latest patch country's top sci-fi MMORPG to date, Cabal Online. Cabal Episode 3: Soul and Siena has successfully taken the local gaming scene!




Soul Ability System
Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
- AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.

AXP (Ability EXP)
- New Ability EXP that can be gained just as the EXP.
- Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.

A. Minimum AXP Earning Requirement: Level 120
- From the fields, dungeons, and Mission Wars.
Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
AXP Bonus is also valid with Platinum Services. (AXP Bonus 25%) . Earning AXP(EXP to AXP) conversion rate is different by levels.

Level Tiers Conversion Rate
120 or lower 0%
120 ~ 129 75%
130 ~ 139 80%
140 ~ 149 85%
150 ~ 159 90%
160 ~ 169 95%
170 100%

AXP by Mission Wars
- It is calculated by personal scores.
(Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
- 1 Personal Score equals to 100,000 AXP
(If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
- It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
- WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
- AXP Limitation

AXP cannot be earned if character AP exceeds 500.
- Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.

AP (Ability Points)
- The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.
- AP Conversion Details
A. 10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.
- AP Limitation
B. Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)
- AP already consumed to learn skills cannot be returned.

Essence Runes
- Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
- There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
- Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)

Ability Types and AP costs








Sub Password
- Safety measure to prevent account theft

A. Sub Password Mechanics
When logged in with the same IP during the configured time frame, the password check will not appear.
Sub Password check will appear when logged in with different IP.

B. Sub Password Locks the following:
Character, Equipment slots, Warehouse

C. Sub Password Configuration
Create Sub Password button to create (set) password

If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
Sub Password is a combination of 4 numbers from 0 to 9. (Using the same numbers are not possible)

D. Sub Password Icon Location
Character: Character selection window
Warehouse/Equipment: “Lock” icon on the top right corner of the UI



E. Sub Password
When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
Unable to input using keyboard when Sub Password UI is up
Input numbers will show as * (Asterisk Mark)
Clicking on ‘←’ button will act as like a backspace
Client is forced to end the session upon failure of 5 counts (Account Block by default)

F. Account Block upon Failure: 5 Counts
When the number of inserting incorrect password exceeds 5 times, account will be blocked. Please access the Helpdesk in case you want to request for unblocking.
Blocked accounts have to make a new password after the block is released.

G. Time Configuration
Character: 1 Hour to 3 Hours
Equipment / Warehouse: None


Cabal PH Password: CABALrocks! (yes, the exclamation point is part of the password and it is case-sensitive)


Player Reactions

So far, the complaints regarding the new patch is the depreciation of Chaos Lamps and lag. Chaos Lamps are now sold at NPCs for only 1000 Alz. Before the implementation of the patch, Chaos Lamps were sold at 1M Alz at NPCs. This used to help Alz-less players in saving up some in-game cash by farming for the said item and selling them to fellow players for at least 500K Alz. With regards to the problem of game lag, it is deemed unavoidable due to the system probably still "adjusting" to the additional bandwidth that the game currently carries.

Credits: Cabal PH Community Blog

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July 10, 2009

Cabal Altar of Siena Videos

Cabal's latest expansion, Soul and Siena, will be released in the Philippines this coming Tuesday, July 14. With promising features such as the Soul Ability (more fondly referred to as Battle Mode 3), new armors called SigMetal Armors, and a flamboyantly impressive new dungeon, the Altar of Siena which provides an entirely new adventure for high level players, Soul and Siena is a great way to take a break from a very busy day.

Because guides for the new dungeon are still not complete, here are a few videos to keep the excitement.



watch more Game Trailers and Videos



watch moreGame Trailers and Videos


I'll keep looking for dungeon guides and will post them as soon as I can.

Watch out, Pinoy Cabalists! Cabal Soul and Siena is coming!


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June 25, 2009

Cabal Episode 3: Soul and Siena To Be Released on July 14

E-Games, the Philippines' premier online game distributor of Free-to-Play MMORPGs has already announced the schedule for release of Cabal's latest patch. Episode 3: Soul and Siena will official go for live update on July 14, almost a month after the update in Korea (Cabal PH follows Cabal KR).



Soul and Siena features a new dungeon, The Altar of Siena, and a new skill called Soul Ability (more fondly referred to as Battle Mode 3). Also included in the patch is the implementation of the much-awaited SigMetal Armors and Essence Runes.

If you still haven't downloaded the patch, here are the links:

Badongo

Megaupload

Mediafire 1

Mediafire 2

Savefile

Rapidshare

July 14 will be Cabal Soul and Siena Day.

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June 24, 2009

Cabal Altar of Siena Video Guides and Drop List

Cabal Episode 3 Soul and Siena has already graced Korea and Europe last week, June 16. The Cabal players of each country have been more than enthusiastic in exploring the new game additions, especially the new dungeon, Altar of Siena B1F.


Killing Endstille


Umpra's Location


place where you get warped


As of this moment, there is still no complete dungeon guide for Altar of Siena. Cabalists are still trying out the dungeon (it has only been a week, folks) and testing every possible way to make it easier to finish. Perhaps a few more tips and tricks and eventually someone from Korea or Europe can finally come up with a decent step by step guide to help other players finish this new dungeon.

For now, let us settle for these cool Altar of Siena Video Guides:







Five-Person Party

Four-Person Party

Three-Person Party


The title received for finishing Altar of Siena is "God/Goddess Of Unholy Force Cores".

It is also noteworthy that in the dungeon, players may receive an attack boost (+1000ATK) from a boss. A boss can give you buffs or debuffs - means he can lower or increase your attack,defense,and other attributes, as seen in the image below.



Also included herein are a few of the drops players have so far looted from the dungeon.

Altar of Siena Drop List (so far):

Force Core Highest
Upgrade Core High
Upgrade Core Highest
Extortion Bracelet+4
Red Osmium weapons and armors
Vampiric Earring +6.


This looks good. Looted from dungeon mobs


SIGmetal Visor(WA) no slot
Epaulet of V +4 (I have no idea what this is, sorry. It was abbreviated as EOV+4. Please leave a comment if you do)
Mithril Crystal no slot
Bracelet of Sage +4 bos+4
lvl 99 stuff 1 slot clean
SigMetal Greaves WA 1 slot clean
Earring of Guard +6
Earring of Guard +5
Force Regeneration Earring +6
Bracelet of Fighter +6
Mana Absorb Ring +3

So in a nutshell, the good ones players are supposed to loot from the dungeon are the following:

EOX+8 (X=any value)
SIGMetal armors and epaulettes
+5 jewelries/accessories

Unfortunately, there are certain issues regarding the new patch, especially those that deal with the inventory sub-password. The system recognizes the sub-password as invalid when one checks on his safety inventory in towns regardless of whether punched in the correct sub-password. This has led to several accounts being blocked. Game developers and local country distributors are already trying to fix the bug.

Let's hope the full dungeon guide, as well as the bug-free patch, will be available before it hits the Philippines.

Credits: Cabal EU forum

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June 18, 2009

Cabal Episode 3 Soul and Siena: Manual Patch Download



Cabal Episode 3 Soul and Siena is now ready for download!

With Cabal PH now geared to release Episode 3: Soul and Siena in July, E-Games has already announced the download links for Cabalists to enjoy the latest patch as soon as it gets implemented.

The patch is password protected. The password will be announced possibly on the day the patch is ready for the live server.

Please note that the patch is only applicable for game servers that have been running smoothly or is updated. The patch will not work for newly installed ones.

Badongo

Megaupload

Mediafire 1

Mediafire 2

Savefile

Rapidshare


Credits: E-Games Forum

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June 6, 2009

Cabal Episode 3 Soul and Siena: Soul Ability

With the upcoming Philippine release of Cabal Episode 3: Soul and Siena, more and more Cabal players are getting into the hype by satisfying their curiosity regarding the new patch.

One of the sought after patch changes that Cabalists look forward to is the Soul Ability. It can be thought of as a character's Battle Mode 3 (BM3) since it will also increase one's abilities and attributes.

Soul Ability will only be available for level 120 characters and above. There is a conversion rate between experience earned and soul experience earned – only on level 170 will the rate be 1:1, so for every experience point you earn you will earn one soul ability experience point (AXP). Pointing this out, it means it will go faster to gain some soul experience points the higher level you are. Soul experience points will turn into Ability Points (AP), with 1 AP being equal to 10 million AXP. You then use this AP to equip Essence Runes – they drop from mobs. You can only equip one Essence Rune of each kind, so if you have equipped a Defense Rate Essence Rune you cannot equip another Defense Rate Essence Rune. There are 26 different kinds of Essence Runes, and you can equip 13 of these at most. Different Essence Runes also consume different amounts of AP when you equip them.

The Essence Runes are divided into 9 categories, according to the level that the character needs to be to equip them. The first ones start at level 120, and the highest ones can be equipped at level 144. The basic ones will use very little AP, the highest level ones will use a fair amount, and you will also need some cores to equip them.



Essence Rune, uneqipped


Equipping the Essence Rune


Attributes once equipped



There are 26 runes, you can pick 13 of them, if you can find the Essence Rune of course, and then you can spend your hard-earned AP to level these Soul Abilities.

500 AP is the limit that you can have at one time, once you use let us say 240 AP to equip the Essence Rune for the HP Absorb Increase you will be left with 260 AP (500-240), and now you can start levelling your AP all over again, up to 500. So the better option of the two proposed was the correct one, 500 AP is the maximum, use some, then level up to 500 again.

On to minimum damage. This was simply clarified to mean that the melee classes will now have the same minimum damage calculation as the Wizards and Force Archers. This is also with regards to normal gameplay, and not a specific instance such as the Mission War, so this applies everywhere in-game.





The official release date for Soul and Siena in Cabal EU has been confirmed. 16th June 2009 has been announced as the day for Cabal fanatics to gear up and experience this truly awesome gaming experience. They are one of the earliest to get their hands on the latest patch following Cabal KR. This is in line with Cabal's celebration of its first anniversary this June.

Cabal PH will have a taste of Soul and Siena on the 3rd Quarter of this year.



Credits: GM Viral of Cabal EU


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May 27, 2009

Cabal Episode 3: Soul and Siena Minor Changes



This is taken from GM Viral's Developer's Notes as posted on the Cabal Online Blog of Cabal EU.

These are minor changes that will make a big, but good, difference in the world of Cabal.

The first one is the simple addition of giving you the option to enable and disable the auto-attack function by simply pressing ‘ctrl+A’. There is a system message that pops up.


The blur is just there to highlight the important parts, nothing more


There is no other indication as to what the status of the auto-attack function is, so you cannot see if it is on or off, but at the same time playing on a Blader, Force Blader or Force Archer, it makes a pleasant change from going into the Options Menu to set auto-attack On or Off every time you want to change. If you have never played one of these three classes you might not understand what the big deal is, but anyone who likes using the second Battle Mode should be happy enough by this admittedly minor change.


Mission War Rewards


From the patch notes:

1. Added item - Buff Capsule Cube
A. Gain items – ‘Hardness Capsule (LV 1)’ ~ ‘Hardness Capsule (LV 8)’ by mouse right clicking buff capsule
B. Item property: able to sell NPC shop / unable to do personal trade


A. Change
- Reward 1 Buff Capsule Cube to each character which scored 30 and above by the end of mission war
(1) Reward 1 Buff Capsule Cube(Low) to level 52 ~ 94 characters
(2) Reward 1 Buff Capsule Cube(Medium) to level 95 ~ 149 characters
(3) Reward 1 Buff Capsule Cube(High) to level 150 ~ 170 characters
- Reward winning nation for war cost and winning share by Alz


You get a Buff Capsule Cube at the end of the Mission War. In this cube you get a potion, which can be used like any other potion – you right click on it to activate, then you get some added defense for 180 seconds. These potions cannot be dropped, and cannot be traded. However, using them might be the last thing you want to do.







Buff Capsule Selling Price:

Level 52-94
Potion (low) – 100 000 (one hundred thousand)
Potion (medium) - 1 000 000 (one million)
Potion (high) – 10 000 000 (ten million)

Level 95-149
Potion (low) – 300 000 (three hundred thousand)
Potion (medium) – 500 000 (five hundred thousand)
Potion (high) – 5 000 000 (five million)
Potion (excellent) – 50 000 000 (fifty million)

Level 150-170
Potion (low) – 500 000 (five hundred thousand)
Potion (medium) – 1 000 000 (one million)
Potion (high) – 10 000 000 (ten million)
Potion (excellent) – 100 000 000 (one hundred million)



Those figures are the prices that the NPC will give for those potions, should you choose to sell them for some reason. Of course, before the inevitable flood of cries in the line of ‘That’s not fair! Great, more money to those with luck! Etc, etc.’ we should consider the following. Firstly, GM Viral is going to go out on a limb and suggest that the highest level potions will be much rarer than the more common ones (call it an educated guess, made by looking at the information we received), and secondly due to the current deflation any surge of money coming into the system will be a good thing. Sure, it might not be you getting that 100 million, but 100 million more into the system might just mean that you manage to sell some of your own items.


Now for something a bit more interesting, at least to those who use costumes as well as weapons skins. This screenshot was taken immediately after logging in.



The outlined costume and weapon skin were both applied at the same time, on login. Unfortunately this character is a Shielder, so it seems only one costume and one skin gets applied – going by the same rule as we already got used to, the first one in the inventory. So, Force Shielders and Force Bladers wanting to use a skin for both Blade/Katana and Orb/Crystal will still have to manually activate one of the two. This is another small change, just like the one giving you the option to enable/disable the auto-attack function merely by pressing Ctrl+A – and yet it is a very good one.

Another very minor change is that the honour points you gain from mobs are now displayed at once. In the past if you killed two mobs at once on a war map you would see the status message ‘…increased by 2’ (or however much you receive for one kill) repeated twice, whereas after this update you will see only one message if you have two kills with one skill. So, from ‘…increased by 2’ repeated twice you will now see ‘…increased by 4’ only once.


Security System


The short version:


--You will be able to set a password (4-digit number) on your character selection screen, inventory and warehouse.

--You will be able to assign this number yourself

--You will be able to assign an answer to one of a set of pre-defined questions, in order to help you recover the password should you forget it. The questions are pre-defined, and you can type the answer with the normal keyboard.

--Setting these passwords is optional. You do not have to apply them if you don't want to.



What is good is that you can set different passwords for every instance – you can have a different password for your Equipment and your Warehouse. And, it must be noted, the Inventory password might as well be called the equipment password, since once you have locked it you can still move items out of your inventory – only items that are equipped on your character cannot be accessed in any way.

The password for the warehouse is simpler – if it is locked you can see everything in the warehouse, but you cannot move any items in or out of it – it is very much like a real-life lock.

If you do lock your warehouse/equipment they will remain locked until you enter the 4-digit number to unlock them. The passwords will also be the same for all characters on the account, so you only have to set it on one character to have it applied to all.

Now, let’s take a quick look at what will probably prove to be the more controversial lock: the one on your character selection screen. From the patch notes:


Sub Password Mechanics

--When logged in with the same IP as before during the configured time frame, the password check will not appear.

--Sub Password check will appear when logged in with different IP during configured time frame.

--Checks Sub Password if configured time is passed regardless of login IP.



This check is only valid on the character screen (we have yet to confirm the IP check on the warehouse/equipment locks) but what this means is as you enter the password – if you have set one, of course, you do not have to set a password if you do not want to – you get to choose a timeframe, either one, two or three hours. If you then relog during this time you will not have to enter the password again if you login with the same IP number as before. If you set the password time for 3 hours, and log out, and then log in again 5 hours later you will have to enter the password again, regardless of the IP associated with the login.

Think of this as a key to a house. You already have a lock on the door – your first password. Now you have another lock installed on that door as well, but it is up to you if you want to use it or not. No one will force you to use the second lock, even though turning the key to open it only takes a second or two of your time, and it will lock by itself. It just gives you that added bit of security, so even if someone gains access to your account they cannot login to the game with your characters, and then even if they do manage to login they will be unable to access your warehouse or the equipment that you are wearing at the time.

GM Viral has tried it during all the time that he has been testing the new update, and stresses that it really takes very little time to set up the password, and entering it every time takes a second or two. Added security is a good thing, and not as inconvenient as it might seem at first glance.

Credits: PM Jay of Cabal Online PH for the banner and GM Viral of Cabal Online Forum EU for the images and articles.

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May 21, 2009

Cabal SigMetal Armor Stats

More SigMetal Equipment images to heighten up your excitement!

SigMetal Armor Set:









SigMetal Martial Set:



SigMetal Battle Set:



Is your character fit to be equipped with such awesome gear? Let's find out.

SigMetal Gear Stats and Requirement:



SigMetal Epaulets Stats and Requirements:



Cabal Episode 3 Soul and Siena will be invading your Cabal world this June!

Credits: Cabal KR and Cabal Online Forum for the images.

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May 20, 2009

Cabal Episode 3: Soul and Siena Coming Soon to the Philippines



Here are the Developer's Notes posted last May 12, 2009:

CABAL Online
“Soul & Siena”


[New Content]

1. Altar of Siena B1F (New Dungeon)

(1) Entry Requirement
- Character Level 135 or above, Battle Style Level of 11 or above

(2) Entry Item
- Siena’s Crest B1F
- Drops in the Lake Side and higher level maps

(3) Dungeon Location
- Mutant Forest (X: 123, Y: 97)
- The Warp Point will be available to the winning side of the Mission War.



2. Intro Quest to “Altar of Siena B1F”

(1) Quest from Strange Merchant
- Quest can be earned from Strange Merchant of Mutant Forest



3. “Soul Ability” System

(1) Soul Ability System is?
- Ability EXP known as AXP can be earned along with EXPs. AXPs is converted to AP, and these points can be used to learn passive skills.
- AXP is a sort of EXP that will support the game play to be more exciting as character levels up. Earning AXPs is same as earning of EXPs. If 10K EXPs were earned from the mobs then AXP can be gained around 10K. However, different from EXP, AXP has a different conversion rate by levels.

(2) AXP is?
- New Ability EXP that can be gained just as the EXP.
- Not that AXPs can be gained instead of EXPs, it is an additional point system that is gained separately with EXP or Skill EXP. However, there is a minimum level requirement for it.
A. Minimum AXP Earning Requirement: Level 120
- From the fields, dungeons, and Mission Wars.
A. AXP from fields and dungeons
 Based by the calculation of EXP earning when attacking the mobs, AXP earnings are calculated.
 AXP Bonus is also valid with Premium Services. (AXP Bonus 25%)
AXP Bonus with
Platinum Service
Blessing Bead - Plus
 Earning AXP(EXP to AXP) conversion rate is different by levels.

Level Tiers Conversion Rate
120 or lower 0%
120 ~ 129 75%
130 ~ 139 80%
140 ~ 149 85%
150 ~ 159 90%
160 ~ 169 95%
170 100%

B. AXP by Mission Wars
 It is calculated by personal scores.
(Destroying Structures, Guardians, Building Force Towers are not calculated separately to AXP for they are applied to the personal scores)
 1 Personal Score equals to 100,000 AXP
(If personal score is 100, then you are earned with 10,000,000 AXPs or 1 AP.
 It is calculated at the end of the Mission War. If character is not there at the time of the calculation, AXPs are not applied.
 WExp cannot be used to earn AXPs nor it cannot be earned with the WExp to EXP conversion.
- AXP Limitation

A. AXP cannot be earned if character AP exceeds 500.
- Note that EXP is something that is gained from attacking mobs and which is used to calculate the level up point. The higher levels the characters get, the total amount of EXP to level up increases which makes harder for characters to level up.
AXP is something that is earned as same amount as EXP but its total amount of AXP for AP conversion stays the same, but the conversion rate from EXP to AXP or the rate that characters earn from attacking mobs changes as the levels gets higher.

(3) AP is?
- The point that is converted from AXP when a certain amount AXP accumulates. It is a unit that is required for Soul Ability System.

- AP Conversion Details
A. 10,000,000 AXP equals to 1 AP. AXP returns back to 0 when converted to AP.

- AP Limitation
A. Up to 500 AP can be accumulated. (Expansion of its limit is planned in the future)

- AP already consumed to learn skills cannot be returned.

(4) Essence Rune is?
- Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
- There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
- Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)
A. Ability Types and AP costs


B. Essence Rune Equip Level and required Item


(5) Additional Information
1) Icon at the bottom of the screen and short cut key “U” added for Soul Ability System

2) Soul Ability UI window added

3) AXP Gauge Bar Added

4. SIGMetal Set / SIGMetal Epaulet
(1) Drop Place
- Altar of Siena B1F
(2) Requirement

A. Defensive Sets


B. Epaulet



5. Sub Password System

(1) Sub Password
- Safety measure for account theft

(2) Details
A. Sub Password Mechanics
 When logged in with the same IP as before during the configured time frame, the password check will not appear.
 Sub Password check will appear when logged in with different IP during configured time frame.
 Checks Sub Password if configured time is passed regardless of login IP.

B. Sub Password Lock on
Character, Equipment slots, Warehouse

C. Sub Password Configuration
Create Sub Password button to create (set) password
 If password is already set, the Create Password button will not be active (Gray colored, non-clickable)
 Sub Password is to be combination of 4 numbers from 0 to 9. (Using same numbers are not possible)
Ex.) 1111, 0000 are not possible.

D. Sub Password Icon Location
 Character: Character selection window
 Warehouse/Equipment: “Lock” icon on the top right corner of the UI

E. Sub Password
 When opening up a Sub Password UI, numbers from 0 to 9 are arranged randomly
 Unable to input using keyboard when Sub Password UI is up
 Input numbers will show as * (Asterisk Mark)
 Clicking on ‘←’ button will act as like a back space
 Message will show upon failure
 Client is forced to end the session upon failure of 5 counts
 Success of the correct password will reset the count. Every success input will reset the count
 Failure counts will be accumulated until you get correct input even if you log out

G. Time Configuration
 Character: 1 Hour to 3 Hours
 Equipment / Warehouse: None



[Additions]

1. Auto Attack Short Cut Key
A. Key: CTRL + A or Shift + A
B. Option – Check/Cancel auto attack mode

2. Added holding juke box window option
A. Added check box in sound tab of juke box as juke box short cut icon is deleted

3. Added warp of “Altar of Siena B1F” for national mission war reward

4. Added event notice icon
A. Show below the new quest notice

5. Added notice message for item sold on agent shop

6. Added search grade for agent shop



[Changes]

1. Changed quest reward of ‘The Prisoner's Grudge’ in Frozen tower of undead B1F
A. Current: 6,000 Alz
B. Change: Honour point 100

2. Changed EXP reward for quests of from level 42 to 64

3. Changed reward of Helper’s T quest from Upgrade Core(High) to 500,000 Alz for level 81 and above

4. Increased drop rate of Message from Helper T

5. Changed calculation function for damage according to level difference with opponent in mission war/PK/PvP
- If the opponent has lower level, damage gained will decrease 1 ~ 20%
- If level difference is 20 and above, damage gained will be maximum 20% only

6. Changed calculation of minimum damage option

7. Decrease respawn time of monsters in Pontus Ferrum

8. Changed juke box icon to soul ability icon

9. Changed attack damage of Queen Calamity in Forbidden Island

10. Changed flee rate of Queen Calamity in Forbidden Island
A. Queen Calamity cancels the targeting and warp in short distance

11. Changed the name of legacy box to Legendary Box getting from killing final boss monster in Frozen Tower of Undead B1F and above

12. Changed applying weapon/character avatar according to its priority when character enters the world
A. In current, the weapon/character avatar that placed at first slot of inventory was applied to character. It is changed to apply higher priority weapon/character avatar according to its category
(Notice that helm avatar is exclusive in this rule)

13. Changed tips for extract icon tool of inventory

14. Changed registration period of item on agent shop

15. Changed registration quantity of item on agent shop

16. Changed system message for on going event

17. Changed war point spot of national mission war reward in Mutant Forest

18. Changed coordination of warp for moving world after fail/complete mission dungeon

19. Changed message font color to yellow for items on sale if there are other items which are not on sale

20. Removed system message for apply/cancel titles

[Corrections]


1. Corrected error of showing wrong message for craft succeed in certain situation
2. Corrected error that was not able to register ‘Concentration(LV 2) potion’ on agent shop
3. Corrected error of combo miss when Force Archer is in multi shooter mode
4. Corrected error of abnormal bersert in Forbidden Island
5. Corrected error of showing wrong text message for dungeon complete in Forbidden Island



[Mission War]

1. Added item - Buff Capsule Cube
A. Gain items – ‘Hardness Capsule (LV 1)’ ~ ‘Hardness Capsule (LV 8)’ by mouse right clicking buff capsule
B. Item property: able to sell NPC shop / unable to do personal trade

2. Changed mission war reward according to level
A. Current
- Reward 1 Core Cube to each character which scored 30 and above by the end of mission war
- Reward Alz after calculating spend/earning and Core Cube
B. Change
- Reward 1 Buff Capsule Cube to each character which scored 30 and above by the end of mission war
(3) Reward 1 Buff Capsule Cube(Low) to level 52 ~ 94 characters
(4) Reward 1 Buff Capsule Cube(Medium) to level 95 ~ 149 characters
(5) Reward 1 Buff Capsule Cube(High) to level 150 ~ 170 characters
- Reward winning nation for war cost and winning share by Alz

The Altar of Siena B1F Dungeon Instance

Requirement: Level 135, Battle Style level 11 or above
Entry Item: Siena’s Crest B1F

Testing a new dungeon is always fun, at least for the very first couple of runs through it. This one has a starter location bang in the middle of the Entrita infestation. I really hope they have added a safe zone around the starting spot, otherwise getting your whole party there without any Death Penalties would be… interesting. It’s not a problem on ITS, but on the live server I suspect it might be a bit more challenging. The winning nation bonus will include a premium warp point to the entrance as well, which will save you a long, horrible walk to get there.

You see, we get no notes on exactly what is waiting in the dungeon. The first time we enter it’s completely blind, with no idea of what is coming. Of course, the testing team is quite experienced and we work together really well, but there is still that sense of anticipation and exploration as it starts.


The Soul Ability system

The Soul Ability will offer some interesting builds for characters above level 120. Soul Ability Experience (called Ability Experience, or AXP) can be earned by just killing mobs, or fighting in TG. The AXP you receive in TG will be calculated according to your personal score in there.

AXP will then be converted to Ability Points, and Ability Points can then be used to equip items that are called Essence Runes. Interestingly enough, while the notes on AXP and AP are quite extensive, the actual information of where to find Essence Runes is not included. No doubt we will find out – here are the notes on Essence Runes:

Essence Rune is?
• Items used to learn passive skills or upgrade skills using AP and upgrade items such as cores.
• There are total of 26 Runes available. You can only equip or learn maximum of 13 Essence Runes or skills.
• Essence Runes are tradable items and already equipped or learned Runes can be removed.(Once the Rune is removed, it has to be learned again from LV. 1)

Information such as droprate, or exactly how they are used on cores are still missing.

Here's a look into Altar of Siena B1F as attempted by a Korean Cabalist in the test server. Don't mind the cheesy background music:



Credits: CabalOnline Forum Developer's notes and Cabal Online Forum Tester's notes for the details, MMOSite for the video and PM Jay of E-Games for the image.

May 8, 2009

Cabal Episode 3: Soul and Siena



The much-awaited Cabal patch is finally about to hit the Philippine gaming shore!

Cabal's Episode 3 entitled "Soul and Siena" is due for release soon. This has already been announced by E-Games Cabal Product Manager Jay via Plurk.

Here are a few of the upgrades for the upcoming patch:

1. Battle Mode 3 (Takes up 25000 SP-full 5 segments of SP)
2. New Skill Ranks
3. New Attacks during Trans
4. Bladers and FBs will be equal
5. Mana Freeze is now dodgable
6. Shadowshield was untouched as of now
7. Procyon and Capella suits can now be worn outside of war
8. New sets of armor/weps depending on your Nation

There are speculations about a new server called Dark Style but this update is based on CabalEU and CabalKR so I am not sure whether CabalPH will follow suit. If this change will be implemented in the country, it will have a launcher of its own.



It is more stylish compared to the ordinary launcher but keep in mind that it is for a new server after all.

It has also been said that heightened anti-bot security will be implemented with the new patch. Think of this as an early warning for avid 3PPers (3rd Party Program Users or bots).

As a teaser, I leave you with a trailer of Cabal Episode 3: Soul and Siena.



Excited already? Watch out for it! It's coming!

Credits: E-Games' PM Jay for the Cabal banner, Elite PVPers for the upgrade list, client updater image, and other info, and MMO Site for the preview video.