Showing posts with label gamer psychology. Show all posts
Showing posts with label gamer psychology. Show all posts

October 3, 2014

The Shame in Filipino Online Gamers?

I have always been proud of being a gamer - specifically an online gamer - but have always been hesitant of admitting that I am a Filipino gamer.

Before my fellow Filipinos start bashing me with their usual Pinoy pride, please allow me to explain why.

In my long years of online gaming, both locally and internationally, Filipinos have always been generalized to be rude and obnoxious players and are the number one suspects whenever there are incidents of scamming and cheating in-game. It's not something that bothers me when I'm playing a locally distributed online game but if I'm in the SEA server, it's like an arrow to the jugular.

July 26, 2011

Survey: Female Gamers Love Gaming More than Sex

A new survey found female online gamers prefer gaming over any other activity including working out, taking baths, shoping and even having sex.

What do female gamers enjoy?

March 9, 2011

When Should You Quit?

I'm not encouraging gamers to quit. I'm encouraging gamers to step away from their computers and take a look at the real world. The time we are spending infront of the computer monitor could be spent instead on something more worthwhile. Don't miss out on life because you decided not to miss a guild war.



February 26, 2011

The Dark Side of MMO Gaming

It often happens that the games we enjoy the most are the same ones that we complain about the most. This seems to be particularly true when it comes to massively multiplayer online roleplaying games such as EverQuest, Star Wars Galaxies, and World of Warcraft. We've all heard people claim that they no longer really enjoy the game, but continue to play only because they already have so much time invested, and they are, allegedly, "addicted."

Having thousands of players in a world that is constantly evolving has created a number of problems that single-player games don't have. Given how popular MMORPGs are becoming, it's worth taking a closer look at these issues.

February 20, 2011

Video Game Addiction Can Ruin Relationships

Addiction to any number of things can ruin relationships but gaming addiction seems to go about doing it in a rather interesting and underhanded way. First of all, when an individual becomes addicted to a game whether it be a console game, a PC game or an online game, one of the first things those around the game addict will notice is that he/she becomes so interested in the game that it effects every part of their life beginning with the social aspect.

February 16, 2011

Teenager Murdered His Mother for Confiscating His PlayStation

Reported by Philadelphia media, a teenager called Kendall Anderson has confessed that he murdered his sleeping mother who had confiscated his PlayStation. You may have heard some of this before but this one is the most terrible and brutal one and you can find out the details below.

February 12, 2011

Busting Down the Glass Ceiling: Female Characters in Video Games

With game companies targeting their growing female audiences more, numerous games have been released in recent years with gender issues in mind. There are many strong female leads to choose from; Metroid’s Samus Aran, Resident Evil’s Jill Valentine, Yuna from Final Fantasy X, Lara Croft, etc. Now it seems the list of weak or stereotypical female characters is limited to the genres of retro, arcade, and fighting.

February 14, 2009

Gamer DNA

I was looking for a new thread to post at while exploring theE-Games Forum, and I ended up in this topic. It is about the MMORPG Psychological Test, specifically the Bartle Test.

The Bartle Test of Gamer Psychology is a series of questions and an accompanying scoring formula that classifies players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. The test is based on the research of Richard Bartle and was organized into its first electronic form by Erwin Andreasen. Although the test has met with some criticism for the dichotomous nature of its question-asking methodology, the test has been taken by a large number of computer game players. As of September 2008, the test had been taken by over 500,000 game players.

The result of the Bartle Test is the "Bartle Quotient," which is calculated based on the answers to a series of 30 random questions in the test, and totals 200% across all categories, with no single category exceeding 100%. For example, a person may score "100% Killer, 50% Socializer, 50% Achiever, 0% Explorer," which indicates a player who prefers fighting other players relative to any other area of interest. Scores are typically abbreviated by the first letter of each category, in order of the quotient. In the previous example, this result would be described as a "KSAE" result. (Taken from the E-Games Forum topic)

Here's the result I got:


The Socializer motto: "No friend undiscovered!"

Description:

It's not what you do, but who you know, how you are known and who loves you. People with high Socializer scores enjoy interacting with other people, forming bonds and finding cooperative solutions to the challenges within the virtual world.

Secondary influences
  • Socializer Killers loyally love and fiercely hate. Groups an SK bonds with in game are often deemed heroic, while the opposition is reviled. SKs appreciate teamwork and cooperation in PvP. They may become vicious predators while enjoying the thrill of hunt within in a pack, but they are not likely to seek out targets by themselves. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players.
  • Socializer Explorers love the the 'total experience' of a virtual world--meeting new people and finding the unique places. They don't care much for PVP or leveling, but meeting up with online friends to see new parts of the world is considered fun and exciting. SEs make great group members, because they often know everything there is to know about a game and are enjoy sharing that knowledge freely.
  • Socializer Achievers value reputation. They want to be known and appreciated for what they accomplish bother for themselves and their group. If city or base building are available in a game, they enjoy creating these and inviting other people to come and see. SAs enjoy the increased social status that comes with defeating a powerful foe or finding a unique treasure more than the act of gaining or possessing the achievement itself. SAs endeavor to be associated with leaders and teams that are renown for great deeds, often finding as much satisfaction in the success of the group as with oneself.
I think my result is correct in the matter that I'd rather type away and chat with my guildmates and other in-game friends that press the potions hotkey while trying to gain experience for my character. Yes, I'm a constant victim of chat kill, and I don't really mind.

Another point here is that I couldn't care less about spending hours and hours just leaving my character in a town as I, again, talk with people I know. For me, its the gamers I meet that make me want to continue playing the game, no matter how lousy it might be.